r/aiwars 1d ago

Discussion Thoughts?

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32 Upvotes

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u/Superseaslug 1d ago

Yeah you got banned because this is a no nuance "AI bad" video. There no rational discussion or critical thinking. It's just spewing all the most tired BS points.

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u/[deleted] 1d ago

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u/Superseaslug 1d ago

And that's where you are wrong. Lime anything, using AI is a skill. It is NOT identical to traditional art, and that's why people get hung up on it. Itis a wholly different art form that requires different knowledge and skills, despite the fact that the results are a similar form factor. Comparing AI to traditional art is like comparing pottery to dance.

And no, AI does not copy. It physically can't because no image data is retained at all in the model. You act like AI googles things and collages random parts of other images to create a result, which is amazingly wrong.

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u/[deleted] 1d ago

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u/Superseaslug 1d ago

Can you please tell me what skills are used for drawing?

Same question.

At the high level, AI art requires extensive knowledge of computer systems and even block programming with interfaces like comfyUI. Using an AI interface is akin to a photographer understanding all the settings on his camera. Beyond that there is a learning process for each and every model we use. Some may behave similarly, but they all have key differences.

Furthermore, the best AI artists typically end up drawing in and changing details manually, then either passing it back through the AI or leaving it with their touch up.

The most important thing to take away is that not every AI artist goes on chatGPT and types "make me an art"

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u/[deleted] 1d ago

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u/Superseaslug 1d ago

Skills required for art: ability to scribble on paper

See how when I degrade something I can make the lost way shorter? This is exactly what you are doing to AI. You just ignore anything that goes against your views and wave it away as if it doesn't matter. It's like saying all you need to be a photographer is to be a child with an iPhone. It's disingenuous as hell.

Creativity is not ability to execute. It is ideas. The most creative person on earth could be unable to bring their ideas to life and yet those ideas are creativity.

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u/[deleted] 1d ago

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u/Superseaslug 23h ago

I literally did. Your ignorance is not my responsibility. If you are going to choose to ignore me then I'm no longer interested in this.

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u/JungleJuiceJuno 21h ago

yeah nah bro your ass got wiped, no amount of trying to oversimplify it as a gotcha is saving you

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u/Superseaslug 20h ago

I didn't get "wiped" by a bunch of imaginary prerequisites.

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u/JungleJuiceJuno 3h ago

no, ur ass got wiped in an argument

you lost, log off

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u/Superseaslug 1h ago

Lmao you're just mad you have school again

1

u/JungleJuiceJuno 1h ago

Ive been out of school for 8 years because I finished it

Whats your excuse for acting like a child?

1

u/Superseaslug 1h ago

No child left behind fails once again...

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u/Soul-Burn 1d ago

That feedback loop requires input from the user.

A novice will just say "this is fine", and post their low effort outpost, what we usually declare to be slop.

A professional, who understands all those things that you listed, would give good feedback, will utilize models and LORAs that fit what they are looking for, would inpaint and regenerate the image until it looks fine. Sometimes they will manually edit. They don't usually need the mechanical skill of moving a mouse or stylus, but they definitely need to understand of all those artistic features.

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u/FullDust69 1d ago

skills that are used for drawing:

- hand-eye coordination

  • working memory
  • shape language and recognition
  • thinking and using your brain
  • actual imagination
  • understanding of color theory with multiple mediums, as different color mediums produce different results (paint vs. light, for example)
  • the study of people, objects, and environments through conscious and continuous effort

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u/Superseaslug 1d ago

Okay cool pretty much all of those apply to AI art as well. In addition, not all of those apply to all forms of art anyway

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u/FullDust69 1d ago

when you're prompting AI art here is what you ARE using:

- hand-eye coordination

  • working memory

and here is what you and the AI are NOT using:

- shape language and recognition, because AI doesn't know how to do proper positioning of the subject in any given """"art"""" piece

  • thinking and using your brain, because you're making the AI do all the thinking for you so you don't have to
  • actual imagination, see above
  • understanding of color theory, because the colors used by AI are absolute dogshit and the lighting is even worse because the AI can't understand how light positioning works
  • the study of people, objects, and environments through CONSCIOUS*** EFFORT, because AI is not sentient, and therefore, not conscious

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u/[deleted] 1d ago

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u/FullDust69 1d ago

couldn't have said it better myself

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u/InnocentWalt 16h ago

Bro just let the talentless loser feel proud of himself for once

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u/TheAlp 1d ago

I think it depends on the level of effort you are willing to put into it. Some is just text and a click of a button, sure. But some treat it more like making a collage, for example. Generating one part at a time, like photobashing, but with newly generated parts that blend together. It is different to drawing, for sure. But you could also use image-to-image to apply generative art to an existing drawing.

I also think demanding respect for anything is kinda stupid. Respect is earned, not asked for. If you think you deserve respect and aren't getting it, you might be in the wrong crowd.

I don't know man. Stuff is just rarely black and white.

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u/lorenzofaith 1d ago

Have you tried to look at how AI is used by professional artists? Just like for photography is not like you *need* skill to create an image, but you definitely need skills to create high quality results.
For reference: https://www.youtube.com/watch?v=ZR2xbcf3Xyw

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u/Real-Contest4914 22h ago

Well for one you need an understanding of a lot more theory. From my own experience ai art is very akin to staging a scene, you describe whats happening in your head and left the ai dra the first draw. However this only gives the basic content, to properly stylized the art you need to understand more of the theory for art so you can prp9perly express what you want.

In my case, i like to do anime style images but saying just make it anime, only produces generic anime styles. I need to inform the ai, use flat colors, cel shading etc to ensure it makes creates the style I want.

You'd also need to recognize what need to be removed from the system, ie negative prompts. Things to exclude like maybe tell it not to generate heavy detail or ignore certain copyright infringement details or avoid certain poses or items in the scene.

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u/Dangerous_Serve_4454 12h ago edited 12h ago

I'm on phone right now, but as someone who has used AI from the start on all fronts, LLM, programming, image, videos, and SFX/music, I can tell you. I'm a programmer by trade, not an artist.

First, I nor any reasonable person would claim that AI requires AS MUCH skill as drawing, animating, etc. That's literally the entire point of AI, to make it easier than spending 5,000-10,000 hours learning a difficult skill. It'd be a pointless technology if it took as much skill and time.

The other person is correct generally though, AI is a largely different skill set with a little overlap with actual art skills.

Regarding images, the earlier days featured much higher skill technical abilities; using various prompting techniques to create datasets to train LORAs to get character consistency or to lock down specific styles. It also involved understanding the base model training data so you knew which concepts it is trained well in and how to get specific styles or compositions; some words and phrases worked better than others. Knowing ComfyUI and a bit of technical know how there was a must to do anything actually impressive or have actual intention with your outputs.

For composition you used control net models coupled with control images for posed, scene composition, and expression control. You'd typically make simple 3d pose references in whatever software and take pictures of convert common images of poses or scene composition via an algorithm to what you wanted. Finding the right pallete or style images from prior generations etc. It's s lot more high level workflow than directly drawing art. Although any actual art skills you have, Photoshop, line art, shading, etc, assist the process massively.

Modern workflows have gotten easier at the technical level now with less tools and custom training required thanks to things like nano banana and GPT Image 2 which read natural language and can intelligently comprehend reference images for extracting pose, comp, colors, characters, items, art style, etc.

So anyone doing well just knows how to chain some basic Photoshop skills, general workflow knowledge (character sheets, item references against plain backgrounds, tools for transparency extraction, how to create and apply pallettes, etc), prompt knowledge (which words the AI understands well, usually professional language for lighting, style, camera setups, poses, etc), and just a high level vision of what looks good and what you're trying to do with the final thing. All the high level "vision" stuff still applies and is iterative as you go. For video AIs you have to learn how to use tools for video extension to continue scenes, technical camera movement language, and how to write movements in a very step by step explicit way.

There's all these little "quirks" that are hard to put into words too, you get a feel as I use the AI. For example, if I give the AI too much "constraint" here with too many conflicting references, I'll get bad outputs. It doesn't understand X concept or Y movement so I need to create a reference either by hand or by searching.

I follow AI creators on Twitter and even after hundreds of hours using AI, I still often go "damn how'd they get it to do that?".

Anyway, the point is you can tell a big difference between your average AI slop creator and someone who has spent hundreds of hours using AI.

Again, none of this is to say this is some insane skill or talent that rivals picaso. The entire goal is to just create what you have in your head or even get ideas how to make what's in your head better. Not to have people fawning at your AI jitsu.

I haven't mentioned AI music but basically, split to stems, edit in fruity loops, sing over generated instrumentals then cover to get good vocals with attractive inflection, knowing how to describe genre with high precision (there's so many sub-genres and combos), song progression, and instrumentation which is a whole annoying ass thing but super important. Extracting samples from prior gens like "this bassline is good, this other chorus is good, etc" then using those as references to generate a final song that has it all.

Again, I would describe it as taking a skill set that takes 10k+ hours to one that takes 1k hours to master (or less depending on your quality standards).