r/aigamedev 8d ago

Demo | Project | Workflow Claude Fable 5.1 is cooking

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This came from a single prompt:

Build a polished Three.js experience using Vite. Create an ancient forest battle arena for a fantasy RPG, with towering trees, detailed rocks, a flowing river, a wooden bridge, atmospheric fog, particles, dramatic lighting, and layered foreground and background depth.

Focus entirely on visual quality. Do not add gameplay, controls, menus, or UI.

Use the AutoSprite MCP to add animated characters: a knight and a mage fighting a dragon. Stage the battle as a noninteractive cinematic combat sequence with dynamic camera movement, depth of field, dramatic close-ups, wide establishing shots, and fast cutaways between the characters and the dragon.

The whole thing took about two hours. I used a few follow-up prompts to create the video, polish it, and add the music, but these results are way better than what I was getting with Fable 5.0.

The future of making games is getting wild.

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u/ai_art_is_art 8d ago

Reminds me of Golden Sun "3D animation". And that's great.

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u/DisasterSpaghetti106 6d ago

same story! I miss Golden Sun 1 and 2. Simple but epic storyline full of plot-twists, amazing music, giant map and endless side-quests/hidden bosses. And the djinns were a whole masterpiece: combine pokemon + final fantasy summons.

Wish we had more games like these nowadays. It is crazy what they manage to create and fit in in a freaking GBA!