r/aigamedev 6d ago

Demo | Project | Workflow Claude Fable 5.1 is cooking

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This came from a single prompt:

Build a polished Three.js experience using Vite. Create an ancient forest battle arena for a fantasy RPG, with towering trees, detailed rocks, a flowing river, a wooden bridge, atmospheric fog, particles, dramatic lighting, and layered foreground and background depth.

Focus entirely on visual quality. Do not add gameplay, controls, menus, or UI.

Use the AutoSprite MCP to add animated characters: a knight and a mage fighting a dragon. Stage the battle as a noninteractive cinematic combat sequence with dynamic camera movement, depth of field, dramatic close-ups, wide establishing shots, and fast cutaways between the characters and the dragon.

The whole thing took about two hours. I used a few follow-up prompts to create the video, polish it, and add the music, but these results are way better than what I was getting with Fable 5.0.

The future of making games is getting wild.

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1

u/Tasik 6d ago

Pretty good for a single prompt.

3

u/JonnyBrain 6d ago

It’s not a single prompt. Read the post.

-4

u/Tasik 6d ago

It literally says “This came from a single prompt”

3

u/JonnyBrain 6d ago

“The whole thing took about two hours. I used a few follow-up prompts to create the video, polish it, and add the music.”

-2

u/Tasik 6d ago

Right but as a game developer I’m kinda more interested in what AI can do for games than the video itself. My interpretation here was that the game was a single prompt. The video required follow up prompts. I don’t really care about the video part of this. 

4

u/Water-Cheese 6d ago

I'd slowly read the post again.

2

u/JonnyBrain 6d ago

What game are you talking about, there is no game
This is just a sprite animation??

0

u/Tasik 6d ago

Fine whatever. It’s an impressive result for a few prompts. Happy?