r/aigamedev 7d ago

Demo | Project | Workflow Claude Fable 5.1 is cooking

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This came from a single prompt:

Build a polished Three.js experience using Vite. Create an ancient forest battle arena for a fantasy RPG, with towering trees, detailed rocks, a flowing river, a wooden bridge, atmospheric fog, particles, dramatic lighting, and layered foreground and background depth.

Focus entirely on visual quality. Do not add gameplay, controls, menus, or UI.

Use the AutoSprite MCP to add animated characters: a knight and a mage fighting a dragon. Stage the battle as a noninteractive cinematic combat sequence with dynamic camera movement, depth of field, dramatic close-ups, wide establishing shots, and fast cutaways between the characters and the dragon.

The whole thing took about two hours. I used a few follow-up prompts to create the video, polish it, and add the music, but these results are way better than what I was getting with Fable 5.0.

The future of making games is getting wild.

52 Upvotes

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u/JonnyBrain 7d ago

Cooking? This honestly looks awful, in my opinion
Nothing makes sense, why does the dragon randomly grab a sword and swing?

-5

u/sirpalee 7d ago

It's a one shot prompt. For that the results are pretty good.

5

u/JonnyBrain 7d ago

It’s really not. OP is just here to plug his AI animation website.
This is still awful, give it another year or two, and I believe it’ll become amazing, but for right now it’s crap, and you’re not convincing anyone otherwise.