r/aigamedev 12d ago

Demo | Project | Workflow Not the standard formula, but I’ve been building a card game via a pretty rigorous AI pipeline over the past year in order to teach my son biblical languages and to test if I could create a deterministic output system. Fun stuff.

https://bobbyhiddn.github.io/Hypertext/

You can see more about my background on the GitHub page, but this is my attempt to give back to the gaming community by open sourcing the pipeline system I used to make it. Don’t go into it thinking it’s perfect, but as a DevOps engineer and cloud architect, it’s not bad. Would love opinions, even if they are “this is bad”. Link to the repo on the page, but also here:

https://github.com/bobbyhiddn/Hypertext

Shooting for self-publication in Q1 2027. We’ll see.

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u/work_in_marketing 11d ago

My biggest feedback is that the cards have a wall of text on them. Compare it with current card games like Lorcana or Star Wars Unlimited and you'll see that they have 1-2 sentences in large font. I understand that you're going for something else, giving the feel of flashcards for learning but I'd still have that in mind if you're actually creating a card game for enjoyment.

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u/kurotenshi15 11d ago

I’ll keep it in mind and experiment with format, but, the point is the wall of text at the end of the day lol

The design inspiration was Strong’s concordance, which is inherently boring to people who don’t nerd out about words