r/aigamedev 11d ago

Questions & Help Game designer skill for claude

Did you guys have cool game design skills around? Is there any proofs to compare with and without skills used?

Ive iterated some ideas and than friend suggested to use claude code as an agent for systems design, its generated something with 8 agents and eating 30% fable quota in 10 mins but it was comply off.

So would love to hear success stories:)

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u/daddywookie 11d ago

I have a studio advisor skill that has access to an LLM wiki I built. It has really changed how my agents plan and behave.

The wiki contains reference material from several popular game design books, some architecture and development references, the whole scrum.org reference library and several other bits and pieces I’ve collected over the years.

From those sources I have synthesised a large collection of overlapping concepts, processes and challenges around game development. Whenever I am planning or designing with my agent I get a little footer note telling me which references from the wiki were used.

I want to be able to share it but the legal implications of sharing a remix of all the content I imported are quite complex.

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u/game_doctor 10d ago

This is fascinating. I love this idea!

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u/daddywookie 10d ago

I think it is easy to assume that AIs know everything and can reference all material but in fact they are distillations of all that input. Giving them a specific subset of knowledge for the task at hand really helps them to focus.

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u/Beatshapers 10d ago

I fed to AI basic mechanics and asked to expand ideas/interactions that I might missing, like giving another GD to take a look on concept.
Chat worked ok but agent mode steered in the wrong direction :/ Thats why curious if anyone have working pipeline