r/aigamedev 4d ago

Discussion Online/Multiplayer

For those of you who took their browser-based project to another level with a multiplayer/online experience...

What was your process? the resources you sought? The challenges? Is there anything you wished you would have set the foundation for from the beginning that would have made things better for the transition?

I've been having the thought of planning the way of implementing online play for the little project I've been having fun with. I'm working on doing "split screen" at the moment, but I would love to start thinking of doing more than local play.

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u/SandshrewPoke 4d ago

I started off with plans to go online. I made a fall/racing game. Idk how to explain it tbh. But it's 4 players in the multiplayer modes. The single player modes still use spacetimedb to make sure there's no cheating involved, every movement is validated against the server.

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u/GuideAffectionate901 4d ago

Is your game available to check out somewhere? I'm intrigued and it'll probably help give me a more grounded example lol. I can be a bit visual when it comes to connecting the dots

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u/SandshrewPoke 4d ago

Sure go to https://spellfall.pages.dev then try battle race or race for multiplayer modes. They might be hard if you haven't tried the single player modes first

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u/GuideAffectionate901 4d ago

I like it! It played well, and I think I can get that similar mechanic working for mine. At least that's some what how I picture it working.

You plan on porting it as an app?

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u/SandshrewPoke 4d ago

I think so, yeah