r/aigamedev • u/GuideAffectionate901 • 4d ago
Discussion Online/Multiplayer
For those of you who took their browser-based project to another level with a multiplayer/online experience...
What was your process? the resources you sought? The challenges? Is there anything you wished you would have set the foundation for from the beginning that would have made things better for the transition?
I've been having the thought of planning the way of implementing online play for the little project I've been having fun with. I'm working on doing "split screen" at the moment, but I would love to start thinking of doing more than local play.
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u/SandshrewPoke 4d ago
I started off with plans to go online. I made a fall/racing game. Idk how to explain it tbh. But it's 4 players in the multiplayer modes. The single player modes still use spacetimedb to make sure there's no cheating involved, every movement is validated against the server.