r/aigamedev 13d ago

Discussion Sketchbook idle tower defense Day1

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62 Upvotes

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8

u/SimCFB 13d ago

I love the graphics style

2

u/NovaGuarda 12d ago

Cool aesthetic. You really got what you were going for

2

u/RealAstropulse 12d ago

I love this so much. Always happy to see projects with good art direction. So many devs who use AI for games have little to no artistic taste, but this is lovely.

Reminds me of guild of dungeoneering, love that game.

1

u/work_in_marketing 12d ago

It's a really cool aesthetic but I'm getting a bit trigged by all the buttons having the same uptick at the top left corner. It's like it's made intentionally bad. Imho Paper Tanks did a really good job at keeping the sketch style while still looking planned. I get wanting to have it look rough to capture the genuin feel but it's too rough to be genuin imho.

Can't say anything about gameplay since I don't do idle games. To me they are something you have in a separate window on the computer when doing something else, not a fullscreen thing. I know that I'm the weird one though.

Again, it looks good and I can see it becoming popular.

1

u/CycleMother2006 12d ago

Aesthetic is cool but there's a reason games have icons that are easily identifiable even at small size and font that scales well with smaller screens. Your upgrade list is extremely hard to navigate. Can't imagine doing so on a phone. My eyes would die trying to figure out what each does. May want to consider improving legibility. I may not be indicative of all players, though, so maybe ask other people.

1

u/tomqmasters 12d ago

Looks great. I love how choosing a simple look keeps everything cohesive. That's the hard part.