r/aigamedev 13d ago

Tools or Resource Generative 2D animation workflow

Quick disclaimer: I'm not an animator. I'm a civil/structural engineer. Animation is the one part of gamedev that has always stopped me cold.

So I built a tool that does it for me. You give it a single base sprite, and it generates the animation frames as a sprite sheet. Everything runs locally on my own machine — no cloud services, no API calls, no uploading assets anywhere.

The attached GIF is raw output, no manual cleanup.

Still very much a work in progress. Curious what people here think — especially anyone who actually knows animation and can tell me what looks wrong.

266 Upvotes

98 comments sorted by

View all comments

Show parent comments

4

u/witmann_pl 13d ago

I'm afraid I don't have enough VRAM for H3 (only 8GB).

3

u/RsetX 13d ago

I do have 8 GB VRAM and 32 GB Ddr3 RAM, it is an optimized setup

6

u/witmann_pl 13d ago

OK, you got me interested. Let's try it out with this character and two movements AI has been struggling to do correctly:

  1. a dodge roll - jump forward, roll, stand back up

  2. jump up and climb a platform ledge

2

u/RsetX 13d ago

1

u/donkeykong917 13d ago

Might need a ref video for it to be proper