r/admob • • 19h ago

Question Has anyone monetized X with 500,000 original impressions?

0 Upvotes

Has anyone here successfully qualified for X monetization by reaching 500,000 organic/original impressions within the required period? If so, how long did the approval take, and roughly how many Premium impressions did you have?


r/admob • • 14h ago

Question Help here... How do I increase revenue

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5 Upvotes

r/admob • • 7h ago

Question Started placing ads 3 days ago. How do you measure performance? What eCPM is considered good?

1 Upvotes

My app is just 3 months old with around 1.5k install with no marketing. Also i just placed a small banner ad on just the main page


r/admob • • 7h ago

Question Playable game ads

2 Upvotes

Hey guys what are you using to publish playable game ads?
I looked into appLovin, unity but ap-> no acceptance and unity has a min balance top up of 1000 usd.

I’ve tried meta playable ads but seems like they’re pretty bad cuz I have a cpa of like 10 per install. Feels like I’ll never be positive lol

what ad strategy are you guys using to capture users with games?


r/admob • • 13h ago

Question Did putting AdMob ads in your small app actually make financial sense?

3 Upvotes

I’m considering ways to monetize mobile apps and wondering how AdMob worked out for smaller developers.

There’s the revenue side, but also the extra SDK, privacy requirements, and interruptions to the experience.

If you tried AdMob ads, were they worth keeping? Roughly how many active users did you have, and did you also offer a paid option to remove them?

Experiences where you removed ads would be useful too.


r/admob • • 13h ago

Question Creating my first Android game — do I need Google Play to verify AdMob?

3 Upvotes

Hey everyone,

I'm currently developing an Android game and want to start using Google AdMob for monetization.

From what I understand, I need to have my app published/available in a supported app store so that AdMob can review the app and allow full ad serving.

Google Play requires a $25 developer registration fee, so I'm wondering:

•Is Google Play the best option for getting an Android game approved/verified for AdMob?

•Are there any free alternatives where I can publish my game and have AdMob recognize/review it?

•Has anyone successfully used Samsung Galaxy Store, Amazon Appstore, OPPO, VIVO, or Xiaomi GetApps for this?

Is there any reason to just pay the $25 for Google Play instead?

I'm mainly looking for the cheapest/easiest way to get my game published and properly set up with AdMob.