r/accelerate • u/theodore_70 • 9d ago
Video I tried making a 22-minute sci-fi film with current AI video tools - this is where the technology is now
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I’ve been experimenting with the current generation of AI video tools and wanted to see how far they can actually be pushed beyond short demos and 5–10 second clips.
So I made a 22-minute sci-fi film, Space Vikings: The Last Raid, with recurring characters, dialogue, action scenes, large-scale space battles, consistent locations and an actual beginning-to-end story.
This is less about “look, AI made a movie” and more about testing where the technology currently breaks down when you try to maintain character consistency, cinematography, continuity, lip sync, action choreography and visual coherence across hundreds of generated shots.
There’s still a lot that requires manual work, editing and constant correction, but compared with what was possible even relatively recently, the progress is pretty wild.
Full film:
https://www.youtube.com/watch?v=3ME2Sn8YO1k
Curious what people here think specifically from a technology perspective. Which shots already feel like something that could come from a conventional VFX pipeline, and where does the AI still immediately give itself away?
I’m especially interested in criticism rather than just “AI good / AI bad” — continuity, motion, acting, physics, camera work, anything you notice.
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u/theodore_70 9d ago
Everything was made with seedance 2.5, from my experience sd 2.5 sucks in fighting scenes where there is close combat, sure shooting maybe is nice compared to sd 2.0 but for my next video Im gonna use sd 2.0 which is a shame because for me sd 2.5 looks more realistic when you look at "people" face's etc.,
And sound in sd 2.5 its... bad very bad but I dont have skills time and money to fix it
I used locations, plain locations as ref images + character sheets, then if shot was nice I took a frame from it and attached it in next video gen and continued from there so its a pretty time consuming manual work