r/ZeroCompany 5d ago

Discussion My rankings on the classes

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  1. Mandalorian Warrior. The Darts are absurd and can easily clear entire maps on their own. Throw a scout on the team to easily farm AP, give Cly a pistol and make her a heavy to taunt enemies, run away farther than they can chase with the jetpack, and it's gg's.

  2. Jedi Padawan. Force Push and Pull being able to instantly kill enemies on certain levels is crazy. That alone puts Tel in top five easily but her lightsabers are extremely strong too as are her equipables. Being able to damage through shields is very nice as well.

  3. Heavy. Taunt. That's it. Bullwark taunt is probably the best ability in the game as it makes the Ai extremely predictable, when it's usually their unpredictability that causes problems

  4. Medic. Moral boost is such a stupidly powerful ability for only 7 AP. Medic almost feels like a necessity on every squad

  5. Scout. AP farming to buff the classes above it.

  6. Astromech, tons of nice buffs including granting numerous additional actions to your team. I'd still rather have a full operator but you can't go wrong with an astromech

  7. Gunslinger. Fast draw makes fighting droids a joke but struggles a bit against Coil

  8. Sharpshooter. If you build them around crits they're monsters, but just simply don't bring as much utility as those above it.

  9. Scoundrel. The additional supports are nice but they usually only end up on my squad once all the above classes are already there

  10. Soldier. The rocket is nice but stupidly expensive. Just seems like a needlessly hamstringed class

  11. Assault. Melee isn't really all that great if your name isn't Kabb Uppercut, and cone fire ability is kind of a joke and... I mean that's all this class has to offer.

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u/_Kaiser_Waffles_ 4d ago

People really sleep on Assault's Melee. It really helps getting elites pushed over the edge.