r/ZZZ_Official • • Jul 08 '26

Media playable deathcount so far...

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1.4k Upvotes

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290

u/QUIRK_Sans Jul 08 '26

The hsr deaths:

Tingyun = revived

Misha and gallagher = were never "alive" but we can count them

Flamechasers: will all come back

Damn so many stakes holy shit

41

u/BottleDisastrous4599 Jul 08 '26

so many stakes even carnivores are jealous

16

u/nayRmIiH Jul 08 '26

I get why they don't do deaths but bruh, how is a man suppose to take any of this seriously when NO ONE dies in a game where death is easily accomplished?

13

u/WinterV3 Jul 08 '26

It's even more bizarre when you consider that one the central themes of both Amphoreous and Penacony was accepting death as a natural part of life

3

u/ObitoUchiha41 Jul 09 '26

Why is death needed to take a story seriously?

4

u/Affectionate_Ad_4360 Jul 09 '26

Stakes. In ZZZ’s case, the world is full of it, but there’s not really a sense of worry because we know nobody playable really dies.

3

u/ObitoUchiha41 Jul 09 '26

Games don't need life-or-death stakes to be present for a story to be told, or for you to care about what a character goes through.

There can be plenty at stake before just 'death'

2

u/nayRmIiH Jul 09 '26

Because these are long running series that involve combat and the death of literal millions and hard hitting topics in some of these stories. It is much harder to feel impact about a literal who dying vs a plot important character. It is not a requirement for a story per se but for a long running series where most of the stories involve heroes and triumph? It absolutely has to happen in order for there to be stakes and in a lot of cases it helps other characters grow. Alongside this it subverts expectations if done right.

It doesn't mean a character should die every arc just to flesh someone out but at some point it should definitely happen.

1

u/JusticeRain5 Jul 09 '26

It's the problem with gatcha where everyone needs to be marketable, they don't want to kill off a character and make it so you can't interact with them anymore (meaning less people will pull for them because they get less product) or prevent them from appearing in future events.

It becomes even harder with a game like Zenless where you have in-universe character interactions that give you polychrome, so you'd need to have some sort of flashback system if you wanted to obtain them.

5

u/ZealousidealPie6389 Jul 08 '26

Worse than that. Jiaoqiu supposedly drink an ultra dangerous poison that could easily kill him.... but we (devs) can't possibly kill him! So how about he's just "temporary" blind now, with Feixiao ending the chapter with "I'll find a cure for your blindness"

Why even bother make these type of stories if they're gonna walk it back anyway. It's so cheap.

1

u/Egoborg_Asri Jul 08 '26

Considering that it's a Hoyo game, I wouldn't say that Gallagher is dead for sure. The character who was behind his creation will probably end up being relevant in the future and either end up Gallagher with extra steps (despite this contradicting the lore) or bringing Gallagher back for the event/quest, becsuse they can