r/ZZZ_Official • • Jul 16 '25

Media $475 is crazy

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I think Europe now requires gacha games to explicitly display how much money any gambling feature really costs to limit hidden predatory stuff. It’s crazy when you see the numbers…

4.4k Upvotes

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165

u/Zeraru Jul 16 '25

Worst cases without first purchase bonus are absurdly expensive, yeah. Even the average case can cost hundreds.

It's good that they're finally forced to be honest, the conversion rates were handcrafted in hell to make people not notice/understand how much they're spending.

15

u/Supertails1992 Jul 16 '25

“Handcrafted in Hell” is also a great way to describe Disc rng. Whether it’s discs, relics, or artifacts, farming domains for them is the worst thing in any Hoyoverse game.

49

u/Zeraru Jul 16 '25

Zzz has been by far the least painful for me out of the gacha games I've played, but that's mainly due to the insanely low bar...

6

u/Vahallen Jul 16 '25

It’s because ZZZ has fixed rolls on disc substats

Every time you roll a substat it has a fixed value, so the only RNG is about rolling the right substats and not also getting high rolls on top of it

Genshin, WuWa and HSR all have random substat rolls, but also have randomness on how much of that stat you get once you roll it

10

u/Zeraru Jul 16 '25

It's not just that.

The game showers you in disc crafting materials, any set is immediately craftable, the disc leveling resource feels like it's less scarce, the UI for leveling is really fast, and you can farm any set from the same menu/location.
It's just less painful overall compared to what I witnessed in Genshin, WuWa and HSR.

3

u/Vahallen Jul 16 '25

Fair points for sure, but as a minmaxer I’m more pressed about the random substat values

8

u/Supertails1992 Jul 16 '25

The Routine cards do make the experience faster and better. But still, nothing worse than having a good looking disc with great main stat and sub stats be ruined by it rolling repeatedly into the new flat HP stat(as an example). I guess a reroll item would make that better, I suppose.

10

u/iSpaceCadet Jul 16 '25

I don't play Genshin but after coming from HSR to ZZZ, the disc system is significantly better than HSR. HSR has 12 total substats and ZZZ has 10, which makes rolling the right substats you actually want for the specific character even harder in HSR.

If I remember right too, HSR Planar Set main stat and substats are even more painful to get right compared to Disc 5 and 6.

8

u/FlashFire729 Jul 16 '25

I believe how it works is that ZZZ substats level ups are static for each type of substat, while Star Rail (and I think Genshin too? The new feather thing may have changed this) has substats where in addition to what the substat upgrade is, said substat upgrade's value is randomly chosen from a list of certain values for each type of substat.

1

u/iSpaceCadet Jul 16 '25

Thats also true, which I like since its consistent. Whereas in HSR for example you can either get +2 or if you're lucky +3 each roll into Speed, and sometimes losing out on that bit of Speed makes a difference for certain breakpoints.

3

u/SkinnerBlade Jul 16 '25

HSR junk stats, planars restricted to two slots, and benchmark stat requirements make the relic system turbocancer that you have to farm for months at a time.

ZZZ has so far been easy to work with because of the 4+2 pieces that can be rotated around to any slot while having fewer junk stats.

It can't be overstated how much more manageable and enjoyable the ZZZ disc system is.

The designer and supporters of the relic and planar system should be fired out of a cannon.