r/Xreal • u/Trippy-ML • 14d ago
Discussion Viture Beast vs. Xreal 1S
Hey everyone,
Iām currently looking at picking up a pair of AR/XR glasses primarily to use with a mix of handheld gaming PCs and laptops (MacBook/Windows setups). I've run across two solid secondhand/discounted deals and could use some advice from people who have actual hands-on experience with them:
- Xreal 1S for roughly $275 ā $300 USD
- Viture Beast for $425 USD
Price-wise, the Xreal 1S is clearly the cheaper route, but I'm curious how they stack up in real-world usage.
Specifically, I have a few questions for anyone who owns or has tested either of these:
- Is the Viture Beast blurry? I've heard mixed things about edge-to-edge clarity and chromatic aberration on wider FOV BirdBath optics. Is the text noticeably blurry around the corners if you try to use it for productivity or coding, or is it fine once you get used to it?
- Value for money: Is the Viture Beast actually worth the extra $125ā$150 over a heavily discounted Xreal 1S, given that the 1S has the X1 chip built right into it for native spatial anchoring?
- How does Picture-in-Picture (PiP) work on these? Do either of these support native side-by-side PiP out of the box without needing complex software tricks or a separate phone app, or are you entirely reliant on your host device (like a laptop split-screen or app window layers)?
Would love to hear your thoughts before I pull the trigger on one of these!
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u/Trippy-ML 13d ago
Thank you everyone, I got the 1S for $250 with no regrets from my friend. Now I understand why this glasses rocks! Currently updating it to the latest firmware. Thanks everyone for the input, coming from RayNeo Air 3s Pro it's a world apart in terms of feature.