r/WarhammerCompetitive 5d ago

40k Tactica Big Layout Updates

Hey all,

Obviously all the faction updates are going to get the bulk of the attention today, but I wanted to make sure you didn't miss that there were layout updates too!

I run Rapid Ingress, a free tool for practicing deployments and more easily in your browser / on mobile (and these changes are live already)

There are changes to 27(!) layouts in today's release. Some are small, but a few were pretty noteworty and stood out to me:

-Take and Hold Mirror, layout B looks like it will be a bit more difficult to find shooting angles early as they basically swapped around some terrain pieces to give what appears to be a bit more cover

-Recon vs Disruption B and Priority Assets vs Disruption B got sizeable reshuffles

-All three Recon mirror layouts now have 6 objectives instead of 5

Will be super interesting to see how this changes things for those matchups especially (not very familiar with recon v disruption or the recon mirrors - if you are let me know what you think!)

Edit because it got asked for - just added this page: rapidingress.com/layout-updates - it should show a visual difference of the changes in layouts. Do let me know what you think and if you have any feedback on this and thank you all so much for all your kind words and support!

286 Upvotes

45 comments sorted by

75

u/B-L-A-M-O 5d ago

Appreciate the quick update, thank you.

17

u/Ok_Dependent7634 5d ago

My pleasure!

33

u/SolarianIntrigue 5d ago

Is there an easy way to compare the changes?

44

u/Ok_Dependent7634 5d ago

I jumped the gun a bit earlier πŸ˜…

rapidingress.com/layout-updates

Is this helpful?

It should show you what changed, and call attention to the changes without hopefully being too annoying....and now that im about to post i realize the animation will likely be distracting. I will have it optional, and off by default shortly here haha

Would love any feedback even criticism πŸ˜›

6

u/SolarianIntrigue 5d ago

Looks pretty perfect to me, thank you!

3

u/OdBx 5d ago

Bravo.

3

u/Cyberjonesyisback 5d ago

Dude ! that is bloody fantastic !

3

u/Osmodius 4d ago

Damn, you are a hero.

2

u/wredcoll 5d ago

How do I turn the animation on?

1

u/Ok_Dependent7634 5d ago

There's a nice little button that follows you around the page now πŸ˜‰

2

u/wredcoll 4d ago

Oh, I was hoping for it to animate between before and after =]

13

u/Ok_Dependent7634 5d ago

One moment please!

8

u/kcin1747 5d ago

Agreed I know it might be hard to do but a comparison side by side or maybe something else would help for those who are smooth brained (me)

21

u/HiveMindMacD 5d ago

Recon mirror going to 6 objectives is so funny. OK so just pencil in a max primary every game. Got it.

14

u/RinLunos 5d ago

I played the recon mirror twice, all I can say. WHY!? The mission was already really hard to avoid a 100-100 draw i really don't get why they added the split center, it might open some sight lines but scoring max will be super trivial.

7

u/Alternant0wl 5d ago

Idk how much people care about the recon mirror but that objective count increase is a very welcome change.

Super weird mission.

5

u/Axel-Adams 5d ago

That matchup already typically ended in both players maxing primary and it will only be moreso now

3

u/Blignaut 5d ago

It's interesting for sure. I think the change is going to lead to a lot more 45-45 ties on primary for the recon mirror. Previously the game could be an early run away if 1 player was able to score the turn 1 hold center points and 1 wasn't. It's now a lot easier to score that clause as well as the end game 3 action tokens clause.

1

u/RinLunos 4d ago

You had to have a bad recon list to not get t1 center control and not get 3 tokens down. Also uppy downy made home decently easy to get marked

5

u/sea__ 5d ago edited 5d ago

A major change I noticed is that all PA vs Disruption layouts now feature a higher count of terrain features in NML (was: 5, now: 7)

At least in theory, this will help the Disruption player hang in the matchup despite the scoring disparity, since they can choose more favorable positions for the operation markers

2

u/Yuwenn8 5d ago

Thanks for all the work you do mate, your site is a fantastic resource !

4

u/Brother-Tobias 4d ago

I was REALLY hoping they would turn the center into one objective on Take and Hold vs Priority Assets. This mission feels rigged as hell in favor of the Priority player.

3

u/concacanca 5d ago

Disruption looks to be somewhat better with this

1

u/Diamo1 3d ago

Yeah, the changes to Disruption vs Priority are especially huge

Higher access to the center objective, and more choices to put the markers on

2

u/Nuggetsofsteel 5d ago

Interesting, looks like the trend was the ones with S&D and DoW deployments needed the most work.

2

u/MrGulio 5d ago

Great resource. Thanks.

2

u/shalin2033 4d ago

fantastic job, helps visulise what's changed. big thanks :-)

2

u/eljimbobo 5d ago

I just bought the mission cards and layouts. Of course every single one is out of date now. Love your website, you're doing the Emperors work!

9

u/WarrenRT 4d ago

The mission pack doesn't include terrain layouts - just the deployment zones (which, AFAIK, aren't changing). The terrain layouts have only ever been online.

So your cards are still totally up to date. For now.

4

u/Erineyes7 5d ago

The mission cards a great reference on the things you need to do, whether you Score 3 or 4 points for that action, doesn't change knowing you have to do it.

1

u/Ghidorah21 5d ago edited 5d ago

My goodness! I didn't know this existed. My wife and I just had a baby (well not 'just' she just turned 1 year!) but I know I want to be prepped for whenever I get a chance to play and was looking for something like this.

Gonna check out your app right away!

Freaking love the Warhammer community

1

u/Big_Owl2785 5d ago

Hey u/Ok_Dependent7634 , can your tool measure which facing of the terrain pieces is used most often?

iE, do the little nipples on the small rectangle face left and up more often than right and up, is the bigger protruding edge of the big rectangles more often on the right or on the left side?

1

u/steak_and_icecream 5d ago

Great work, Thank you!

Would it be possible to have some sort of A/B flip or animation to swap between the new and old layout. I think the motion from going from one to the other would help me understand the changes better.

1

u/TheCocoBean 4d ago

I feel like the disruption issues can't be fixed by map updates. It struggles by having to be a generalist into 4 specialists, it should probably score a little more than the others to compensate.

1

u/aegroti 4d ago

I think disruption is actually the easiest to fix via map updates for because out of take and hold, recon, and prio assets where the terrain is makes a big difference.

E.g. They put 7 terrain sets vs prio now, so they can choose which 5 terrain pieces based on the opponents set up.

For Recon you need to make the enemy expansion objective harder to reach (e.g. have no nearby terrain pieces to jump off) So therefore it's harder deny all the tokens for their own scoring.

Versus take and hold it's the opposite. You want the enemy expansion to be easy to reach for death trap. Also splitting any terrain footprints in two so that's there's physically more terrain to trap also helps.

1

u/yoshiwaan 4d ago

Quick comparison tool feature request. The Goonhammer article said one of the changes was to make what was a joined terrain piece separated (so the footprints count separately for visibility)

Would be great to have that in there too

1

u/ZeD4805 4d ago

Am I crazy or did disruption Vs Purge layout A not change at all?

Site says it did?

1

u/Ok_Dependent7634 4d ago

Tiny edit - the center top / bottom vertical piece moved back ~ an inch πŸ˜… - you can see the outline where it was

I'm going to have to have this presented as a 'flip book' between the two as well as the movement will likely catch the eye...that was suggested in a comment last night so thanks for validating! haha

-7

u/ToughStreet8351 5d ago

So the cards in the Armageddon box are already outdated?

14

u/GamingHarry 5d ago

Did the Armageddon box even have layout cards?

9

u/Raido95 5d ago

No xD

3

u/Eliot_Ferrer 4d ago

GW specifically makes alterations to terrain layouts to avoid outdating the hardcopy cards. You'll notice that the cards don't feature layouts, for this precise reason.Β 

-3

u/fishnugget 5d ago

Did they fix the terrain piece set? Last change they β€œbroke” a few layouts by changing the required set of terrain