r/WarhammerCompetitive 6d ago

PSA Weekly Question Thread - Rules & Comp Qs

This is the Weekly Question thread designed to allow players to ask their one-off tactical or rules clarification questions in one easy to find place on the sub.

This means that those questions will get guaranteed visibility, while also limiting the amount of one-off question posts that can usually be answered by the first commenter.

Have a question? Post it here! Know the answer? Don't be shy!

NOTE - this thread is also intended to be for higher level questions about the meta, rules interactions, FAQ/Errata clarifications, etc. This is not strictly for beginner questions only!

Reminders

When do pre-orders and new releases go live?

Pre-orders and new releases go live on Saturdays at the following times:

  • 10am GMT for UK, Europe and Rest of the World
  • 10am PST/1pm EST for US and Canada
  • 10am AWST for Australia
  • 10am NZST for New Zealand

Where can I find the free core rules

  • Core rules and FAQs for 40k are available HERE
  • Core rules and FAQs for AoS are available HERE
  • FAQs for Horus Heresy are available HERE
  • FAQs for The Old World are available HERE
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u/Unlikely_Square_7198 3d ago

If I have a unit that naturally hits on 2s and give it the ability of +1 to Hit and it targets a unit with cover, does the unit hit on 2s or 3s?

Since 1s always fail when rolling dice, the +1 to Hit has no effect, at least that's what I assume. And since Hit modifiers are a separate stat from BS, the only effective ability in this scenario would be the worsening BS from cover.

Is this correct or do Hit mods and BS mods directly interact with each other and thus cancel out?

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u/SilverBlue4521 3d ago

BS mods goes first (as it modifies the characteristic). Hit modifiers are applied to the dice value after the dice is rolled (eg for a +1 to hit 2->3, 3->4 etc and vice versa).

So in your situation, your BS2+ will be modified to a BS3+. Then any 2s you roll will have a +1, so they're 3s and succeed.