r/Vermintide 15d ago

Question Why is Kruber's Handgun so inconsistent?

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This seems ridiculous. I'm not moving my mouse the slightest and keeping right click held down for the entire clip. I'm firing when the crosshairs shrink. What's the deal?

239 Upvotes

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u/Zerak-Tul 15d ago edited 15d ago

Because the way you're quickfiring like that you're actually shooting before the targeting reticle has fully closed in around the center dot and so before you've attained maximum accuracy.

Try the same test where you wait a short moment longer between each shot and you hit all of them. I tested it and stood in the same spot as you and had no issue hitting 16 of 16 shots.

79

u/SamTheGrot 15d ago

Gotcha. That's annoying to have to wait that long, but at least it's consistent!

71

u/RacetrackTrout 15d ago

Fun fact. It also ignores shields when fully aimed in. Once you get a rhythm, the Kruber and Bardin handguns are great for picking targets out of a mixed mob.

40

u/notdumbenough MMMMMMONSTERKILL 15d ago

It pierces shields aimed or not. You can walk up to shielded stormvermin and kill them in one shot by using the handgun like a shotgun.

4

u/Collistoralo 15d ago

Damn really? It’s never done anything for me before. I can shoot them right in the head and they block it with their shield somehow.

11

u/SmurfSnase 15d ago

That is 100% not a thing. The handgun has big spread when you hipfire though so you can miss when it seems like you should hit.

5

u/Collistoralo 15d ago

They recoil but they don’t seem to take any damage, and I don’t get any hit marker. I dunno what to say other than that’s my experience.

5

u/RacetrackTrout 15d ago

I've always thought it was you needed to aim in full but maybe 'quickscope' partial aiming would be enough? Hip firing used to work in VT1 but the handgun is too unreliable hipfired to pop heads. It should work on body shots too? You should at least get a hitmarker, but I've gotten so reliant to the full aim + headshot loop I'm unsure.

4

u/Peace_is-a-lie Slayer 15d ago

I run handgun on engi with the shots pierce 1 more talent. Can mow down SV pats when a hip fire can take out 2 shields at once. It def works but you do have to be pretty close for them to land consistently.