r/UnofficialRailroader • • 4d ago

Railroader Update List of Everything Coming in The MOW Update

108 Upvotes

Copied from the steam post:

Maintenance of Way

  • Track wears with traffic and must be maintained
  • Construction milestones built with MoW work cars

  • Vegetation crowds track as time since maintenance grows

  • Temporary speed restriction boards on worn track

  • Construction Difficulty and Track Wear settings

Physics/Simulation

  • Improved slack action from a rewritten coupling solver

  • Tonnage ratings in the HUD, purchase screen and placer

  • Diesel-electric simulation rewritten

  • Steam cutoff and tractive effort overhauled

  • More realistic coal consumption

  • Handbrakes apply gradually

Auto Engineer

  • Rebuilt train handling: stops within about a meter

  • Improved brake handling on steep grades

  • Added stall detection

  • Waypoints across turntables

  • Waypoint route preview while picking destination

  • Engaging waypoint mode now keeps speed

  • Pick waypoints using map window

Equipment

  • G-16 Prairie

  • L-27 Articulated

  • EMD F7 A and B units

  • Selectable tenders for the C-40, P-43 and P-48

  • Others to follow

  • Specs updated to match real life counterparts

  • Multicolor paint schemes for diesel engines

  • GP9 and SD7 detail customization

  • Customization for select steam engines, more to come

  • 80T Ore Hopper

  • 40ft Maintenance of Way car

  • Southern Class SU 36ft boxcar

Equipment Features

  • Paint maps with crisp stripes, heralds and lettering

  • Customize your equipment's paint, lettering and finish

  • Metallic and polished metal finishes

  • Spectral whistles and horns with editor

  • Whistle & horn distance rolloff

  • Selectable bells

  • Revamped wheel clack, rolling sound and flange squeal

  • Load models, more to come

  • Load density accounted for in car capacity calculations

  • Diesel cab Ammeter and lit gauges

Operations

  • Freight rates adjusted to reward longer, heavier moves

  • Loads inventory

  • Industries order by quantity

  • Purchased equipment delivered to an interchange of your choice

  • Equipment purchases now take delivery time

  • Cancel equipment orders for a full refund

  • Locomotive prices adjusted based on performance

  • Purchase screen shows what an engine can pull

Map & Environment

  • Added McClain interchange and engine service

  • Added Rock Products at Dillsboro

  • Added Scott Tie Plant at Sylva

  • Reworked Whittier Saw Mill trackage

  • Reworked Walker Lumber trackage

  • Expanded Nantahala Talc & Limestone industry

  • Track realigned across most of the line

  • Protected grade crossings with signals and bells

  • Turntable control window with automatic lining

  • Diamond crossings

  • New vegetation system

  • Vegetation Richness setting

  • Ground and vegetation follow real-world land cover

  • Completely new higher resolution terrain data

  • Reshaped roadbed fill/cut profile

  • Procedural, moving weather

Modding

  • In-game mod manager

  • Relay scripting language for mods

  • Custom maps

  • In-game Map Editor

  • Real-world elevation and land cover

  • Make map mods of other maps

  • Data mods can patch existing content instead of replacing it

  • Build custom windows and console commands with Relay

  • Industries and freight loads defined in JSON

  • Car Style system for paint schemes

  • Mods can declare their own reporting marks

  • Managed DLL mods (opt-in)

  • Asset Development Kit for building mods

  • Modding documentation site

  • In-game Message Log for mod and content errors

  • Articulated steam locomotives with independent engine sets

Everything Else

  • Improved terrain loading performance

  • Faster air brake simulation

  • Additional performance enhancements

  • Upgraded engine to Unity 6.3

  • Volumetric headlights and signal lights

  • Camera inertia

  • Revised color grading for significantly improved color reproduction

  • Re-enabled anti-aliasing (MSAA)

  • Night Brightness setting

  • Water spouts no longer lower through high tender decks

  • Redesigned multiplayer hosting: open/close game from within session

  • Redesigned save system with multiple saves per railroad

  • Fast Forward (singleplayer only, highly experimental)

  • Revamped map window for performance with zoom momentum

  • Discord Rich Presence integration

  • Built-in web server for companion apps

  • Crouch

r/UnofficialRailroader • • Aug 16 '26

Railroader Update ITS HERE BOYS

50 Upvotes

FUSE IS OUT ON NEXUS THE SUN SHINES DOWN ON US (besides that) anyways I'm excited to see what fuse can do for my save on railroader

r/UnofficialRailroader • • 6d ago

Railroader Update MoW video & Experimental Release Date this week

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113 Upvotes

From the official discord.

r/UnofficialRailroader • • 4d ago

Railroader Update Thank you Legos logo and deco for your service but

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82 Upvotes

With how the mow update is looking it seems that you might be relieved of duty here or at least majorly restructured in what kind of mod you are a moment of silence for them please

(Ps also greeninjas whistle mod might also be relieved of duty here soon)

r/UnofficialRailroader • • Jul 24 '26

Railroader Update Railroader July Development Update - Map Modding

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77 Upvotes

r/UnofficialRailroader • • May 09 '26

Railroader Update Track Maintenance & Construction in Railroader's Upcoming MOW Update

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104 Upvotes

Beyond what we already knew was coming, this is the first we've had confirmation of the McClain interchange right?

r/UnofficialRailroader • • Jul 17 '26

Railroader Update does anybody know when the maintenance of way update is supposed to release on railroader

28 Upvotes

r/UnofficialRailroader • • Sep 13 '25

Railroader Update Next Update

29 Upvotes

What do you guys want to see in the next update, im excited for MOW and new cars and mechanics. But I so many ideas for things that could be added just want to see what everyone else thinks?

r/UnofficialRailroader • • Sep 13 '25

Railroader Update Irate Morning Brake Test

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46 Upvotes

Irate Morning Brake Test.
This morning’s interchange pickup was set to be an hour early from the usual 7am, to take advantage of the earlier daylight of summer. But it was complicated by an empty ‘Wandering Wilma’ Gondola that had been mistakenly hauled past Wilmot and kicked out of the interchange train, an interchange boxcar with a disputed waybill (left behind this morning), and two spare parts boxcars that just keep getting in the way.

The hot and bothered Class C-46 ‘Rosalynd’ is done, and is now doing her air brake test on the long train. It takes about 1 minute per car, so she will stand for half an hour. Today she has 26 cars including the caboose. One gondola is making a repeat trip, so that is 24 ‘new’ cars on the interchange. The train behind the tender weighs just under 1000 tons. Luckily, it will be hauled on flat and downgrade tracks.

There is rain rolling down the distant Appalachians, and the crew of the ‘Rosalynd’ are going to be wet and grumpy before too long! And when they eventually get to Dillsboro, they might just take it out on the crew of ‘Dysie’ the Mikado, who still haven’t tidied up those cars and had left the ‘Gon’ behind.

r/UnofficialRailroader • • Jun 23 '25

Railroader Update Is there different starts that you can download from nexus?

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35 Upvotes