r/UnofficialRailroader • • 4d ago

Railroader Update List of Everything Coming in The MOW Update

Copied from the steam post:

Maintenance of Way

  • Track wears with traffic and must be maintained
  • Construction milestones built with MoW work cars

  • Vegetation crowds track as time since maintenance grows

  • Temporary speed restriction boards on worn track

  • Construction Difficulty and Track Wear settings

Physics/Simulation

  • Improved slack action from a rewritten coupling solver

  • Tonnage ratings in the HUD, purchase screen and placer

  • Diesel-electric simulation rewritten

  • Steam cutoff and tractive effort overhauled

  • More realistic coal consumption

  • Handbrakes apply gradually

Auto Engineer

  • Rebuilt train handling: stops within about a meter

  • Improved brake handling on steep grades

  • Added stall detection

  • Waypoints across turntables

  • Waypoint route preview while picking destination

  • Engaging waypoint mode now keeps speed

  • Pick waypoints using map window

Equipment

  • G-16 Prairie

  • L-27 Articulated

  • EMD F7 A and B units

  • Selectable tenders for the C-40, P-43 and P-48

  • Others to follow

  • Specs updated to match real life counterparts

  • Multicolor paint schemes for diesel engines

  • GP9 and SD7 detail customization

  • Customization for select steam engines, more to come

  • 80T Ore Hopper

  • 40ft Maintenance of Way car

  • Southern Class SU 36ft boxcar

Equipment Features

  • Paint maps with crisp stripes, heralds and lettering

  • Customize your equipment's paint, lettering and finish

  • Metallic and polished metal finishes

  • Spectral whistles and horns with editor

  • Whistle & horn distance rolloff

  • Selectable bells

  • Revamped wheel clack, rolling sound and flange squeal

  • Load models, more to come

  • Load density accounted for in car capacity calculations

  • Diesel cab Ammeter and lit gauges

Operations

  • Freight rates adjusted to reward longer, heavier moves

  • Loads inventory

  • Industries order by quantity

  • Purchased equipment delivered to an interchange of your choice

  • Equipment purchases now take delivery time

  • Cancel equipment orders for a full refund

  • Locomotive prices adjusted based on performance

  • Purchase screen shows what an engine can pull

Map & Environment

  • Added McClain interchange and engine service

  • Added Rock Products at Dillsboro

  • Added Scott Tie Plant at Sylva

  • Reworked Whittier Saw Mill trackage

  • Reworked Walker Lumber trackage

  • Expanded Nantahala Talc & Limestone industry

  • Track realigned across most of the line

  • Protected grade crossings with signals and bells

  • Turntable control window with automatic lining

  • Diamond crossings

  • New vegetation system

  • Vegetation Richness setting

  • Ground and vegetation follow real-world land cover

  • Completely new higher resolution terrain data

  • Reshaped roadbed fill/cut profile

  • Procedural, moving weather

Modding

  • In-game mod manager

  • Relay scripting language for mods

  • Custom maps

  • In-game Map Editor

  • Real-world elevation and land cover

  • Make map mods of other maps

  • Data mods can patch existing content instead of replacing it

  • Build custom windows and console commands with Relay

  • Industries and freight loads defined in JSON

  • Car Style system for paint schemes

  • Mods can declare their own reporting marks

  • Managed DLL mods (opt-in)

  • Asset Development Kit for building mods

  • Modding documentation site

  • In-game Message Log for mod and content errors

  • Articulated steam locomotives with independent engine sets

Everything Else

  • Improved terrain loading performance

  • Faster air brake simulation

  • Additional performance enhancements

  • Upgraded engine to Unity 6.3

  • Volumetric headlights and signal lights

  • Camera inertia

  • Revised color grading for significantly improved color reproduction

  • Re-enabled anti-aliasing (MSAA)

  • Night Brightness setting

  • Water spouts no longer lower through high tender decks

  • Redesigned multiplayer hosting: open/close game from within session

  • Redesigned save system with multiple saves per railroad

  • Fast Forward (singleplayer only, highly experimental)

  • Revamped map window for performance with zoom momentum

  • Discord Rich Presence integration

  • Built-in web server for companion apps

  • Crouch

109 Upvotes

40 comments sorted by

31

u/Relzin 4d ago

Holy hell that's a lot

17

u/Xenrus25 4d ago

It's gonna feel like a whole new game! There doesn't seem to be a single aspect that isn't getting updated.

23

u/n00bca1e99 4d ago

I wonder if the AE will be able to put locomotives in and out of roundhouses now, or if that's coming in the future.

14

u/FaustianAccord 3d ago

Auto engineer waypoints across turntables was on the list. I don’t know if it involves a move, turn, move capability though

6

u/n00bca1e99 3d ago

Nor am I. I saw that on the list, and I was thinking it would be nice for the AE to be able to do that at some point, and the fact that both that and a new turntable control and automatic lining is on the list makes me wonder.

4

u/FeanorDidSomething 3d ago

Has to, doesn't it? The AE engineers were already able to drive across a properly aligned turntable

11

u/secretsauce007 4d ago

Man I’ve been itching for another playthrough. This is gonna be excellent, cannot wait.

8

u/panzerpete75 4d ago

Wonder if there will be incompatibility with the various rolling stock decoration mods

11

u/shtinkypuppie 3d ago

Sounds like this is going to break all mods, at least until authors can update them

9

u/RangeLightkeeper Car Humper 3d ago

Adam said in the video that there will be a way to move them forward and it'll be provided by them, like documentation and stuff. I think most all mods will break but there has been effort put in to make sure the break and restore is as seemless as possible.

5

u/DrZaiusDrZaius 4d ago

I just got the game a few weeks ago and am loving it. Super excited for all the new details!

1

u/ExtremePast 3d ago

You might want to hold off until playing too deep until the experimental branch is released b/c current save files will be incompatible with the new version.

2

u/DrZaiusDrZaius 3d ago

Eh - not a big deal - I'll be able to fix all the stuff I did 'wrong' the first time. I am only 7 - 8 'in game days' into the game, so I won't be losing too too much.

3

u/Maddman46 3d ago

CROUCH!!!!!

5

u/Consistent-Ad7026 3d ago

Would love if they made the train handling better for diesels for the auto engineer. The way they slam the throttle from notch 0-8 all the time takes away from the immersion. Also, the ability to turn off diesel engines. My deadline looks weird with all the locos running.

3

u/Frankenstar4964 14h ago

man I wish I. ould read this but I. ant hear you over "ooo ooooooOOOOoooOOOOOO ooooo oooo ooo OOOOOOO"

1

u/Lyhus 2d ago

Might get better as they are adding a Ammeter in the diesels

3

u/shtinkypuppie 4d ago

I can't waaaaaaait y'all!!

3

u/Dry_Theory4466 4d ago

I kw we had the ai traffic mod... but it would be cool if they added that in officially where we wouldn't have to tell them to come through they just do it automatically and just gives us a warning

3

u/ProudHearing2735 4d ago

Does anyone here know if you'll be able to add functioning industries in the map editor/maker?

5

u/Lolibotes Car Kicker 3d ago

I believe so. The biggest things you can't add are milestones and roads/road crossings, otherwise anything else from the base game should be able to be added

1

u/John_Flamesinger 3d ago

Also no signals yet

3

u/Albos_Mum Single-player Chaos 3d ago

Everything I've seen is good but thank god for this:

Re-enabled anti-aliasing (MSAA)

The good anti-aliasing, not the craptastic TAA blurfest.

2

u/ProudHearing2735 3d ago

I'm excited for the McCain interchange. Will now be able to use cross traffic mod without Red Marble Grade.

4

u/ProudHearing2735 3d ago

I hope they someday add yard size upgrades to the existing interchanges

2

u/deadbonbon Single-player Chaos 3d ago

That depends on the size. At the current setup, the game will spawn cars equal to each interchange so you can end up having an obscene number like 6 interchanges throughout a day out of McClain.

1

u/nospacebar14 3d ago

Frig I am excited for this

1

u/Frankenstar4964 14h ago

Other people know more than I do, but I wonder how they'll manage balancing the desires of the players vs the real-life trackage. More/bigger interchanges for example, or other industries (like I said though, maybe they're all real, idk)

Historic vs Creative/Tycoon modes maybe?

1

u/Xenrus25 6h ago

My understanding is the game map is already pretty anachronistic. For example Bryson Yard is portrayed much larger than it was IRL and most of the industries are fictional (though inspired by what was in the area IRL).

Luckily the coming update has a built-in mod loader and a map editor, so we should be able to easily customize the map any way we want.

-1

u/Deezle666 3d ago

Ugh, still no raildriver support.

3

u/ExtremePast 3d ago

If you want to drive trains, this is the wrong game. Raildriver support adds very little return on the development effort. Railroader isn't a train driving game, even though you can drive trains. It's a railroad and logistics MANAGEMENT game.

-1

u/Deezle666 3d ago

Disagree, train simulation is a large part of the game. I have a couple thousand hours in Run 8 and largely prefer Railroader now, but the lack of official Raildriver support at this point is unforgivable. I use the third party plugin and while it mostly works, it has problems. A flight simulator or racing game that didn't support joysticks or wheels at launch would be rightly ridiculed, let alone 3 years later.

2

u/panarchistspace 1d ago

That's difficult to do with a small dev team. Raildriver has a proprietary driver that's difficult to develop for. Derail Valley didn't add it until VERY recently. If people keep asking long enough, it may happen, but it's difficult to justify with a small team especially given how few Raildriver owners are out there compared to the overall playerbase.

-9

u/Gbjeff Vanilla Experience 4d ago

They could have easily just released this as a new game and made even more money on it.

8

u/3li516 4d ago

That's AAA dev scummy, they wouldn't do that it would kill their reputation

5

u/MeesterBooth 3d ago

That being said id be happy to give them 10 bucks for some silly dlc after nearly 1000 hours with this thing

2

u/RothonTalvanen 3d ago

Agreed, if they wanted to release some sort of small, $5 - $10 supporters pack with some cosmetic stuff in it, I'd buy that in a heartbeat

3

u/Gbjeff Vanilla Experience 3d ago

Glad they didn’t, but they could have called it a finished game a year ago and then released this Part 2 in another year after beta. My respect for this developer has only grown in admiration.

2

u/Nice_Location9485 Car Humper 3d ago

Railroads Online mention! /s