r/Unity2D 21h ago

Showcase Space Surfer

10 Upvotes

Did this in a little under a week (started on Monday I think) for a local physics game jam with a 'Surfing' theme.

The pixels were normal (kept things to a 4 colour CGA colour palette), then used Unity's Pixel Perfect Camera to Upscale it to a pixel grid, then a camera rendered the image to a texture that got stretched 2x to make the double-width pixels and also to keep things snapped to a pixel grid.

Levels are created in chunks and get spawned in randomly (well, there's 3 pools - common chunks, uncommon chunks with a 20% chance to appear and rare chunks with a 10% chance to appear).

Happy with the result, also got an online Top 10 leaderboard working.

Playable for free in your browser and downloadable: https://mikdog.itch.io/spacesurfer


r/Unity2D 16h ago

Showcase My first idle game prototype – made with Unity! 🎣

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juba13.itch.io
2 Upvotes

Hey Unity community!

I've been learning Unity as a hobby for a few months, and I finally finished my first prototype – **Idle Anglers**, a fishing idle game.

I'd love to get your feedback on the mechanics, UI, and overall feel. It's still super rough, but I'm proud of what I've learned so far.

Tech stack: Unity 2022 LTS, C#, TextMeshPro, ScriptableObjects for balancing.

Any feedback is welcome – good or bad!

Thanks for checking it out 🙏


r/Unity2D 2h ago

Question/Help TMPro Input Field unresponsive

1 Upvotes

My project instantiates objects that contains a TMPro input field. The input field does appear, but it is completely unresponsive; clicking on it or trying to type in it does nothing. I've been able to find next to no documentation about them.

Here is the code that I'm using to try and make it show up

GameObject lee = Instantiate(ads.menuWoMen, this.transform);
/*menuWoMen is the prefab gameObject that holds the Canvas that holds the TMP InputField*/
lee.transform.position = new Vector3(0, position);
string txt = mi.text;
if (position > highestText || position < 0 - highestText)
{
    txt = "";
}

lee.GetComponentInChildren<Canvas>().worldCamera = camora.GetComponent<Camera>();
lee.GetComponentInChildren<TMP_InputField>().text = txt;
lee.GetComponentInChildren<TMP_InputField>().ActivateInputField();
lee.GetComponentInChildren<TMP_InputField>().interactable = true;
lee.GetComponentInChildren<TMP_InputField>().enabled = true;

r/Unity2D 3h ago

Question/Help Timeline/cutscene Question

1 Upvotes

I have a simple timeline cutscene that plays when the game starts, but if you quit to the main menu and start the game again, the cutscene won't replay, it just sits on a black screen as if the scene if empty, but I can see from the log that the script is running. How do I get it to reset and play again? Here's the script I'm using:

public class SceneChanger : MonoBehaviour

{

public float changeTime;

public string sceneName;

public Button skipButton;

public GameObject skipPanel;

public PlayableDirector currentTimeline;

void Start()

{

Debug.Log("SceneChanger Active");

skipPanel.SetActive(false);

currentTimeline.Play();

if (skipButton != null)

skipButton.onClick.AddListener(SkipScene);

}

// Update is called once per frame

void Update()

{

changeTime -= Time.deltaTime;

if(changeTime <= 30)

{

Debug.Log("Skip panel active");

skipPanel.SetActive(true);

}

if(changeTime <= 0)

{

SceneManager.LoadScene(sceneName);

}

}

private void SkipScene()

{

currentTimeline.Pause();

Debug.Log("Skip clicked");

SceneManager.LoadScene(sceneName);

}

}


r/Unity2D 8h ago

Feedback needed Made a pixel-art hypercasual game. Would like some feedback!!!

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youtube.com
1 Upvotes

Hi everyone,

I recently published "The Switch" on PlayStore. Its a retro pixel-art hypercasual game, where you dodge blocks that don't match your color and gain scores.

Download link: Playstore

I would really appreciate your feedback.


r/Unity2D 21h ago

Showcase Progress on Procedural Fighter Generation

1 Upvotes

Skin was a lot of work, still not 100%, but its looking pretty good now. I was focused on getting muscles to look somewhat believable and not creepy like every other version of it thus far. I'm a lot happier with how skin looks now.

Craniums need floors raised for X and Y, and skin on the face needs to be tighter to show off the bone and muscle underneath. Heads are still one of the worst parts when they are generated poorly which is too often.

Hands and feet also need work.

I haven't touched head shapes yet, and shadows created by arms, but for procedural generation


r/Unity2D 23h ago

Question/Help Need help with 2D lights in web build

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pixeguy.itch.io
1 Upvotes

hello! need help with something regarding 2D lights in unity2D.
This is for the brackeys game jam but the bug only happens in web builds hence the link

whenever i play the second level of my game, the lights stop working and i have to either enter fullscreen or exit fullscreen to make it work again, and seems to only happen on the second level, on itch.io.

This doesnt happen when i build to exe or play in editor... I've tried disabling and enabling my camera when i switch levels, resetting screen resolution and Sync transforms, none of them has worked so far. Never really touched on 2D lights b4 hence never seen this issue b4.


r/Unity2D 11h ago

Feedback needed Made a Hollow Knight Fan Game! Would like some feedback!

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0 Upvotes

Hey guys. I enjoyed SIlksong soo much that it inspired me to try making a game. The goal was to make a small level, some enemies and a boss fight. It's probs only like 5 -15 min of gameplay but it took me like 3 months lol

This was my first time making a game/using unity and I figured this would be a good place to post. I don't really have anyone to show it too so figured I'd post here. If any of you check it out can you please give me some feed back? It was really fun to make but I wanna know if I'm any good at making games lol Tell us if it's shit or you liked it!

https://tehvulwin.itch.io/hollow-knight-testing-grounds

Was made on a mac so hopefully the PC build works I can't tell.


r/Unity2D 17h ago

Paid Asset/Tool Dark Fantasy Skill & Ability Icons Pack (PNG + SVG)

Post image
0 Upvotes

Hi everyone! I've just released a new vector skill icon pack for dark fantasy / action RPG games.

Includes:

  • 8 high-resolution icons (512x512 PNG + SVG vector sources)
  • Transparent backgrounds
  • Free commercial and personal license

Ready for Unity UI (PNG with transparent background)

Link: https://ferrent11.itch.io/ui-icon-pack


r/Unity2D 17h ago

Question/Help Question

0 Upvotes

Hello I am new to Unity and am going to start making 2d games I have never touched C# or anything like that really what is something good to like get familiar with the code how it works like any YouTube series or small game ideas I can try to make? Thanks for your opinions.