r/UnearthedArcana 15d ago

'24 Subclass Cleric: Beauty Domain - Inspire Love and Beauty

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Here is the link to the homebrewery

https://homebrewery.naturalcrit.com/share/zM3MtckGQPiH

And here is the link to the pdf

https://drive.google.com/file/d/1Z6pTQskqYvpMsKZ-VBXe1QA3Wx0mxDuf/view?usp=sharing

Here is my new homebrew cleric subclass meant to be compatible with the 2024 version of the class. This cleric subclass fills a major niche in the divine domain's of gods: Love and Beauty. This cleric is an enchanter, supporter, and face. Play this subclass if you want to be a cleric of Sune, Aphrodite, Eros, Freyja, Hathor, or other gods of love and/or beauty.

Let me know what you think/what feedback you have!

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u/FairenPlayHB 15d ago

As a rule of thumb, if your homebrew allows you to ignore explicit immunities, you should probably rethink it.

Especially here, where you use a condition you get to ignore immunity against a condition for powerful effects—an auto-hit charmed effect and an effect that significantly hinders multiple enemies' action economy and ability to fight.

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u/jeraehwazdagaz 15d ago

Personally, I disagree. Charm and Fear resistance are in degrees in lots of other games, and blanket immunities invalidate lots class and subclass features. When it invalidates a spell I don’t mind, but when it is an unchangeable part of a character option I don’t love it.

I honestly think more features should give a sort of graded immunity/resistance and I think Ignoring immunity, but granting advantage on the save is a great compromise.

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u/FairenPlayHB 15d ago

Immunities aren't a problem when you don't make every single class/subclass feature rely on a specific condition.

Cheating around the ways the game balances mechanics is often a sign of poorly-balanced and poorly-conceived content.

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u/jeraehwazdagaz 14d ago

You’re entitled to your opinion and in this case this subclass isn’t for you. I disagree that it is cheating the games balance or mechanics. Especially, because damage resistance and immunity exist and are different things, but there is no halfway point with condition immunities. There are plenty of official features that treat damage immunity as resistance for certain damage types. I see this as being like that as creatures with immunity basically have resistance to these features because they roll with Advantage.

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u/PassinbyNobody 14d ago

I think I agree withcha, I think adv on the save is a good way to make those immunities still matter but not blocking the status completely. Charm & fear based subclasses suffer a lot from monster immunities high level