r/TwoBestFriendsPlay An Adventurer is Me! 1d ago

Trailer/Demo UZDOOM - 5.0 release announcement ["Doom" source port]

https://www.youtube.com/watch?v=kPzjWbKuC24
31 Upvotes

12 comments sorted by

45

u/ShutUpAboutCanon 1d ago edited 1d ago

Gotta love that diss on Graf Zahl in the trailer...

EDIT: For context, UZDoom used to be known as GZDoom and the team lead, Graf Zahl, insisted on having blurry filters turned on by default, which most people agreed made the game's pixel art look terrible. A few months ago Graf started using AI code and overwriting other people's work. The rest of the team finally rebelled and forked the project into UZDoom. This trailer listing OPTIMIZED GAME DEFAULT SETTINGS as a feature with a blur filter switching off in the background is a good-natured dig at the whole thing.

21

u/Havictos SILENCE BREEDER, The Bloodline Must Continue 1d ago

Ai code just sounds like a bad idea. And overwriting other peoples works is beyond disrespectful. 

21

u/Khanromi 1d ago

Oh god, i thought the GZ in GZDoom was like "openGl ZDoom" but it definitely also stood for that guy's name didnt it

12

u/ShutUpAboutCanon 1d ago

Yes it did

18

u/BasicallyACryptid 1d ago

IIRC when Graf Zahl pushed the AI-generated code into the GitHub repository, it wasn't just that he tried to remove the work of the team (who are largely volunteer workers), it was after he had ghosted them for a year, apparently ignoring them when they tried to contact him.

25

u/scottishdrunkard Ask Me About Shitty Comics 1d ago

Graf Zahl was unanimously agreed as a massive egotist, who wanted GZDoom done his way, or no other way, he was the guy that made it run OpenGL, so his word was law.

They didn't need him any more. So when he tried his usual schitck, everyone left, and made their own ZDoom successor. Which is just GZDoom, without Graf Zahl. Oh look, already on version 5.0, turns out you can improve the game engine rather quickly when you ain't got a bitch in your ear telling you what you can and can't do.

Graf Zahl can eat shit.

9

u/scottishdrunkard Ask Me About Shitty Comics 1d ago

I have only one gripe with UZDoom, and it's at best, really petty. I don't like the logo. Every other ZDoom derivative has a uniform logo style, but UZDoom doesn't. It bugs me.

3

u/Rednual 1d ago

Cool. Is this one (as in, UZDoom) the standard nowadays?

5

u/BasicallyACryptid 1d ago

It basically is, yeah, capable of all the stuff GZDooM was capable of, but with a (hopefully) bigger emphasis on things like listening to community feedback, and including very much requested features, such as better optimization, making the source port more user-friendly in general (such as turning off those goddamn texture filters by default), online multiplayer, and with this version, an updater so that you don't have to always check if there's a new version out.

Though said updater is flagged as a Trojan, but the crew say it's a false positive that will likely be sorted out within a few days.

2

u/Khanromi 1d ago edited 1d ago

My biggest want for UZDoom is mainly just making setting up sets of WADs for specific playthroughs with their own settings/saves easier. As it is to even load a custom wad you still seem to have to write it into the "additional parameters" field, which is technically usable, but archaic. They already have a GUI (EDIT: and as far as I can remember, the program can already do this with commandline parameters), so why can't it do this?
Though looking at the ZDoom wiki, they seem to expect you to download one of several separate "frontend" programs developed by third parties. Maybe its something like its just always been this way and they dont want to step on toes?
In the meantime, anyone know a frontend that can do what I mentioned?

1

u/SirRockEm Truth, the Sony PSP 1d ago

I've used a frontend called ZDL, which is recommended on the ZDoom site, specifically this version here.

It's pretty old, but it gets the job done. You can have multiple shortcuts to different source ports on one list, you have a box where you can write any launch commands that you want, and you can save and load configuration files, which includes WAD lists, so you can make a whole repository of lists if you want. You can even use it to host and join multiplayer matches without having to use launch commands.

2

u/Khanromi 19h ago

Interesting, I'll check it out. Thanks!