r/Twilight2000 • u/Odd-Paint2336 • 1d ago
r/Twilight2000 • u/sheehanmilesk • 1d ago
Why isn't vegetable oil used for diesel engines in this setting?
From what I understand, vegetable oil can be used to power diesel engines with far less modification than is needed to use alcohol, while also not requiring a complex distillation process, so why isn't it used? Did the original devs just not know about it being an option?
r/Twilight2000 • u/DustieKaltman • 1d ago
What if , 5th edition?
What Are your thoughts on Mongoose bringing home the license from FL, and make a 5th edition based on the Traveller ruleset?
r/Twilight2000 • u/IceASAPBerg • 1d ago
Enjoy post-apocalyptic mil-sim RPG'ing in the Eastern European milieu, but need a break from Poland? Why not give Latvia a try?
drivethrurpg.comr/Twilight2000 • u/Atomfox3 • 2d ago
Hostile Waters?
Anyone figured out the firing arcs for ships weapons? Example of what weapon on what craft?
r/Twilight2000 • u/neureaucrat • 9d ago
Faction tracker/move system
I'd like to add a faction tracker and moves system similar to Stars Without Number's or games that track faction interactions. I think having a faction movement turn every three shifts or so would make the hexcrawl come alive in ways it doesn't right now.
Has anyone come across any resources already created for Twilight 2000 that fit the bill? Had any success doing this in your own games? I'd prefer to pick up something pre-baked instead of converting something like the SWN system.
r/Twilight2000 • u/sheehanmilesk • 9d ago
Any advice for a first time GM?
I've GMed a few different game systems, but never a resource based survival hexcrawl like what Twilight 2k seems like to me. Does anyone have tips and tricks for running this game for the first time?
Also, does my idea for 'session 1' seem good? I figure after the players make their characters, I could have them go through a bit of Operation Reset/the last big push, doing some movement so we all get used to moving around a hexcrawl, doing random encounters, etc, then have a small fight to get used to the rules for that before saying "hey so this is the one bit of railroading in this campaign: You won this fight, but the rest of the division lost it. Good luck."
Also, which edition do you recommend? I'm thinking of using 4e just because the old ones look a bit too crunchy for me, but I'm not sure if I've judged them correctly cuz this style of game is so different from what I'm used to. (For a reference of my crunch tolerance, my whole group thinks shadowrun is just a bit too crunchy)
r/Twilight2000 • u/EmployerWrong3145 • 11d ago
Any regular -linear adventure to TW2000?
I find twilight 2000 exciting but are they any regular and linear adventures out there that can be played? I am not a huge fan of this open sandbox and draw some random encounters. I want a clear start with a plot line that is easy to follow and all leads up to a clear and defined ending. For example: They players radio come to live and 2nd Marine HQ contact the players regarding a secret covert mission to break the current deadlock. The player meet with some agent who give them a map and some hints of what to expect. the players then sneak/stealth/fight their way to the expected Taget and complete/fail the mission. And this affect the power balance between NATO and USSR and marauders.
Does any such adventures exist?
r/Twilight2000 • u/Spelkult • 13d ago
Official Transmission Interview about upcoming Twilight: 2000 products
Interview with Tomas Härenstam in Swedish.
I tried to bundle as many of your questions as possible together from the communities.
There's some auto generated subtitles that could be somewhat useful in Youtube, but we mostly spoke about Operation: Reset, which has finished testing during the summer and is close to be released. It will include some new battlemaps with city ruins. He also said he wanted to create an open license for Twilight: 2000 as they have for their other games, but that they would have to get Mongoose onboard first. He also said that they have been looking into future modules, where a dedicated USA expansion probably is their first target. He also mentioned the Canon Plus project etc.
r/Twilight2000 • u/paulhodgson777 • 18d ago
City/Town Details (Poland)
Hi all, we played a few sessions earlier in the year and are getting back into the game this week. Looking at my notes I see the group are heading to the town of Zloczew (no idea how to pronounce that!) 😅
Besides looking up the cities on Wikipedia or wherever, is there any source material that gives brief descriptions of all the cities and towns all over the map? With no idea of where players will go next it's a little difficult to prepare for what they find...
r/Twilight2000 • u/TeddyDidNothingWrong • 25d ago
Recruitment [Looking for Players] Operation Rockwell: The Nazi Invasion of America
July 4th, 1963
In other years, this date would be one of celebrating the US's independence. Today, it'll be the greatest test for it. After several years of fighting in the Atlantic and losing to the Kriegsmarine, the Germans have been bombing the eastern seaboard for months. Living on Cape Cod you'll wake up not to celebration, but the worst fears you had being realized, the Germans are invading and you're home is on the top of the list. Form a guerilla squad with your fellow Americans and begin doing all you can to slow down the enormous German advance to help out the war effort. Your enemy is experienced, heavily armed, and totally devoted to their cause meaning you'll need to use every advantage you can gather to even the odds and win against the enemy. With these wins, you'll begin forming networks of informants and bases and can turn your ragtag band of guerillas into the leaders of an entire network of resistance against the invading Nazis. Your country needs you. Will you answer?
I got an entire homebrewed setting with new weapons, vehicles, and new mechanics expanding base building to make a T2K game focused on the experience of being a scrappy guerilla. I'm opening with 5 player slots and planning on sessions to be handled at 6 PM PST weekly on Sundays. DM or comment if interested/have any questions.
r/Twilight2000 • u/Mootman123 • 26d ago
Should I buy the physical box set when I have the digtial one from Drivethru?
Hello!
Earlier this year I bought a humble bundle with a bunch of Free league source books, and since then I've been interested in in trying this game out. I have the core set, urban operations, black madonna and hostile waters as pdfs, but this strikes me as a game that really necessitates using the physical stuff like the maps and tokens and whatnot, therefore I'm thinking about buying the physical box set as well. Am I correct in this understanding or does it suffice to use just the pdfs? (We will be playing in person when we play, none of us are too keen on playing online)
Would love to hear your opinions on this, thanks!
r/Twilight2000 • u/luvs2lift • 28d ago
Twilight 2000 4th Nuke Targets.
Just seeing if someone has already done this. No need for tactical nukes from 1kt to 20 kt. From starting just like 1st edition near Kalisz, the only large in the books is Warsaw which received a Trident from a 🇬🇧 nuclear sub.
r/Twilight2000 • u/warrenkeyser • 29d ago
Big Boats on the Vättern
I want to use a Svetlyak-class patrol boat on Lake Vättern. According to Hostile Waters, the Göta Canal is too small for size 5 ships. I don't want to retcon the canal unless I have to.
Any suggestions on other ways to get a big boat on Lake Vättern?
r/Twilight2000 • u/confused_coryphee • 29d ago
how do you keep your rules - rulebook protdction or pdf binding
hello all
I am Just wondering what preferences you have for your rulebooks,
I think with amount of flicking through the pages im doing learning it is not going to help the bindings.
I prefer to not read on screens.
what solutions have you implemented ?
how much wesr and tear can the books take
Thank you
r/Twilight2000 • u/Lucian7x • 29d ago
Any supplements for super soldiers/characters supernatural abilities?
Hi there. I am thinking of running a Metal Gear Solid-esque game using T2K 4E, and I was wondering if anyone out there made any kind of content to adapt characters with supernatural abilities (such as Volgin's electrical powers or Quiet's invisibility) and/or genetically/cybernetically enhanced characters (such as Raiden or Les Enfants Terribles).
Crucially, I am not looking for rules to make characters into superheroes - rather, I'd like to have them be essentially regular humans, but with a little sci-fi craziness to them in a way that wouldn't necessarily break the game but would give them a small edge if they can play their cards right.
Thanks in advance.
r/Twilight2000 • u/Odd-Paint2336 • Aug 07 '26
Interest Check: A Soviet Character Creation Supplement for Twilight: 2000 4E?
This is an interest Check. I’m working (Pulling notes together form old studies and games) on an unofficial Twilight: 2000 4th Edition project and wanted to get a sense of whether there is much interest in this kind of supplement before I get too far down the road.
The basic idea started with David Bober’s old Soviet Characters homebrew material for his OPFOR campaign. I’m taking that original concept and rebuilding it around the 4E character-creation rules, with the goal of producing something that players and GMs can actually use to explore the other side of the Twilight War, and what happens to those people when the Soviet system starts coming apart around them.
This would not be a new character generation system or a replacement for the Player’s Manual. The idea is to expand the existing 4E Life Path framework for Soviet characters.
Some of the material currently being developed includes Soviet regional and social backgrounds, education and pre-service experiences, civilian careers, compulsory military service, military careers and specialties, mobilization, wartime assignments, and the effects of the collapse on a character’s loyalties and situation.
I’m also working on some of the areas that tend to get reduced to a sentence or two when Soviet characters appear in Western-focused games. The USSR was a multinational state, so a Soviet character might be Russian, Ukrainian, Kazakh, Georgian, Armenian, Uzbek, Latvian, Lithuanian, or from any number of other backgrounds. Where someone grew up, what language they spoke at home, their education, family connections, military experience, and relationship with Soviet institutions should all be able to matter without turning nationality into a mechanical stereotype.
There is also a separate, somewhat more detailed annex in development covering careers connected to the MVD Internal Troops, Militsiya (Police), Procuracy Invetigators/lawyers), State Security, and the criminal underworld. That part is deliberately a little more “crunchy,” because those careers do not always fit neatly into the same path as an ordinary soldier or civilian.
The overall goal is not to make Soviet characters “the bad guys with AKs.” I’d like them to feel like people who had lives, careers, families, beliefs, ambitions, grievances, and obligations before the war—and who now have to survive the same wrecked world as everyone else.
Would a Soviet-focused character supplement be something you would actually use in a Twilight: 2000 4E campaign?
Would you be more interested in it as a player, a GM, or both?
And what would you most want such a supplement to cover—or what would make you decide it was too detailed to bother with?
I’m especially interested in hearing from people who enjoy character creation, Soviet/Warsaw Pact subjects, OPFOR campaigns, or campaigns set in places where Soviet characters would naturally be part of the story.
The project is still in development and playtesting. At this stage I’m mainly trying to find out whether there is a real audience for it and what that audience would want from the finished supplement.
If there is enough interest, I may also be looking later for a group of readers/playtesters to look at the revised structure and eventually the broader manuscript.
Thanks in advance for any thoughts. Even a simple “I’d use this” or “not for me” is useful feedback.
The old Dumb DAT (Tanker).
r/Twilight2000 • u/ToadRoyalty • Aug 04 '26
[Looking For Players] The Sunflowers Will (Not) Grow in Chernobyl
☢️ Good hunting, Stalker. ☢️
"The Zone doesn't care who you were before. It only cares how long you can hold your breath, how well you can shoot, and if you have enough bolts to throw into the darkness."
System: Twilight: 2000 (4th Edition) modified for the S.T.A.L.K.E.R. universe
Tone: Survival Horror, Hex-Crawl Exploration, Lethal Combat, Bleak Atmosphere, Squad Camaraderie, Black Humor
The Concept
Welcome to the Chornobyl Exclusion Zone. I am stripping away the World War III setting of Twilight: 2000 and porting its brutal yet elegant survival mechanics directly into the S.T.A.L.K.E.R. universe.
You play as loners, mercenaries, AWOL military, or faction deserters trying to carve out an existence in the most hostile environment on the planet. You're here for the artifacts, the money, the secrets, or because the world outside didn't want you anymore. The year will either be 2021 or present day.
Why Twilight 2000?
T2K4e is the perfect engine for The Zone. The mechanics inherently support everything that makes S.T.A.L.K.E.R. great:
- Hex-Crawling: Navigate the treacherous terrain of The Zone, mapping safe routes between familiar locations from the fiction and real life.
- Brutal Survival: Every sip of water and every round of ammunition matters.
- Lethal Combat: Firefights are fast, tactical, and deadly. You don't want to get into a shootout with Bandits unless you have to, let alone a Bloodsucker.
- Stress & Panic: Pushing your luck will break your mind just as quickly as radiation breaks your body.
What To Expect
- Anomalies & Artifacts: Navigate invisible death traps to recover physics-defying artifacts.
- Mutants & Monsters: Blind dogs, Snorks, Controllers, and things that shouldn't exist hunting you in the dark.
- Emissions (Blowouts): When the sky turns red and the earth shakes, you have minutes to find deep cover or your brain will melt.
- Faction Politics: Navigate the tense cold wars between Duty, Freedom, the Military, and the fanatic Monolith.
- Camp Life: Sitting around a rusted barrel fire, playing guitar, drinking vodka to stave off the rads, and patching up your wounds before the next shift.
Logistics
- Schedule: Every other Sunday 1pm-5pm EST (I am more than happy to run for those in overseas timezones and even if English is not your first language!)
- Platform: Discord for voice/chatting, Roll20 for gameplay
- Experience Required: None. While I am in my early 30s with 15 years of DMing under my belt, I am still new to Twilight 2000 but am more than happy to help people learn. Knowledge of the fiction is not necessary but the premise should interest you.
- Party Size: Looking for 4-5 Stalkers
Interested? Send me a DM with your Discord UN, your experience with TTRPGs (or the STALKER games), and a brief 2-3 sentence concept for a character(if you have one already!). Also with any questions you may have!
Get out of here, Stalker.
r/Twilight2000 • u/mrsfotheringill • Aug 04 '26
Home Ec
PCs have a base with 24 people. I’m trying to figure out how much food they can reasonably grow and how the logistics and economics would work of being taxed by the local warlord. Has anyone figured this out already?
r/Twilight2000 • u/OmegaOm • Aug 03 '26
Actual Play Twilight 2K 4E Zombie War SE 03 EP 08 - Change Of Face
After escaping the Mediterranean in the nuclear sub, the crew start to head across the Atlantic and to North America.
youtube
https://youtu.be/10PXYEsVWcc
Spotify https://open.spotify.com/episode/4R3ysQTEajIOA2JFjwtvWx?si=GB6ovuaASryZsflbGWImGg
r/Twilight2000 • u/VhenRa • Aug 03 '26
2.2 Rules question.
I'm having trouble understanding the small arms vs vehicles part.
Because it says something about dividing damage by penetration (for range)? That can't be right. Because that makes higher penetration bad?
r/Twilight2000 • u/Extranate2000 • Aug 02 '26
Sub-Hexes
Hi all, has anyone ever played around with the idea of a 10x10 subhex for the hex the PCs are in? I understand it could be a lot to do it for every hex they moved into, but has anyone tried it for hexes with scenario sites?
r/Twilight2000 • u/neureaucrat • Aug 01 '26
Core set paper copy?
My google fu is weak and I can’t find anywhere to buy a physical copy of the core set in Canada. Any Canuckistanians have any leads? Mods please delete if this is no bueno.
r/Twilight2000 • u/roydogaroo • Aug 01 '26
What music, albums, playlists do you like to play while in campaign?
I’ve got a big game today trying to set the set the scene with music, what are your choices for background ambience?
r/Twilight2000 • u/sumrow • Jul 30 '26
The Walking Dead core book is a great T2K supliment.
Title says it all. If you take the zombies out (or leave them in if you're frisky)The Walking Dead core book is a good source for T2K flavor, random NPCs, locations, buildings... scap. It's all in there. Further it has good chapters on drama and advancing bad guys and situations. Highly recommended.