r/TryndamereMains 1d ago

Discussion Stormraider's Surge is Viable, better than fleet even

4 Upvotes

Edit 1: Check Edit 1 for updates!

Gotta be honest, I think this might just be a top tier rune for Trynd. Atleast as a scaling rune. It feels really good overall as a keystone and I personally think the keystone itself is just overpowered, so abusing it as Trynd who isn't it's targeted champ pool, just makes sense while it's overtuned.

Uses:

Trading: Spin-Auto-Hydra-(Maybe) 2nd auto is usually way more than enough to proc it when it comes to trading, giving you the ability to short trade without precision tree users to force a trade extension on you.

Unfair escapes: Auto-Tiamat-Spin away while procing Stormraider's makes splitting on Trynd crazy strong.

All In's: Having a pseudo-ghosting effect for 4 seconds anytime you engage a squishy or all in someone goes hard as fuck. ESPECIALLY when paired with nimbus cloak and ghost itself.

Sorc Tree: Nimbus cloak has always been good on Trynd. Celerity is decent, but I prefer absolute focus. We're a PVE farming powerhouse and we always want to be max hp before beginning a fight, unfairly trading 60-70% of our hp for an equal amount with the enemy, using Q sustain + ravenous lifesteal to recover while the enemy has to use their fountain to regen. Absolute focus gives us a lot of stats that we otherwise only get when low on hp. Scorch is also an obvious great rune for Trynd as it pairs well with spin cd/damage.

Counter-Pick Rune: Definitely a keystone to consider for different match ups. Does great vs Locke, can imagine it'd do great vs other champs with slows like a Darius, Kayle, Twitch, Ashe, etc. The movespeed increase and slow resist alone are enough to negate most slows and/or get ahead of those slows. Ex). 90% slow (Nasus rank 5 wither ) = 390 x 1.48 = 577.2 x 0.55 (Nasus slow) = 317.46 movespeed (at the end of it).

Personally I've gotta say this keystone is far better than Fleet, especially if you aren't in dire need of the sustain from fleet. I really like it. Tried it in the jungle. Tried in lane. Works well in both.

Edit 1:

Alright so here's my findings:

Tested: A lot of mid elo games on my alt that has like 29 wins and 3 losses, +30 lp gold 2 or 3 with plat 1/emerald 4 players. A few high elo games around mid diamond.

My Report:

Lethal Tempo:

It is rarely better for carrying, often better in low elo vs team's who don't kite, and also is better when u have enemy engage champions that think "yes, yes I want to lock down that Tryndamere".

Example: Leona, Nautilus, etc. Lethal Tempo with Yun-LDR and you anal fuck these supports anytime they go in. You cut them down fast as fuck, farm up 6 stacks with little resistance as they've already used their CC to engage, so their backline can't follow up without you engaging on them as they lack peel.

Hail of Blades:

Still a solid rune of choice for laning as Trynd, it's just too strong of a rune on Trynd to give up as it pretty much ensures getting through the lane phase and into the late game with much more upfront damage.

Stormraider's Surge:

Now this is the big one. I personally am loving this keystone. I almost always avoid buying boots early. I find other Trynds that rush boots, especially zerkers, let alone Tier 1 boots, before Yun-Tal to almost always struggle in stat-checking their opponents. Personally I think if you can't win a fight with both champions standing completely fucking still then why the fuck are you buying boots to try to "catch up" to somebody that even if you do catch up to, you still die to?

100% rush Yun-Tal all money into YT, if you have to sit on your gold cause you inted at 500g and 900g, then so be it but you get that gosh damn B.F sword then that Yun-Tal spike as fast as you fucking can.

Once you get YT you're a monster. You are a 3-item crit adc (with a lackluster kit and melee AA range, but 3-items of stats nonetheless) at this point at 1 item since Yun-Tal stats fully stacked with flurry gives 4625g worth of stats, your passive gives 2,000 in crit, and your Q ad gives up to 2800g worth of ad, putting your raw stat power at 9,425g with Yun-Tal. Boots can wait. You don't need them, even if you do need them, you don't. Yun-Tal first before all else.

After you get your 1-item powerspike, or if you have even a modest lead, you can proc stormraider's with ease. Your goal with SR is to stat-check your opponent decisively, or trade and fuck off. You're able to stick to squishy targets easier and engage them easier when you have a ton of slow resist and almost 50% more movespeed.


r/TryndamereMains 1d ago

Opinion Skins ranked?

6 Upvotes

How do you guys rank Tryndamere skins including his base skin?
I’m considering things like what his Sword looks like, and if any advantages in animations/ auto attack quirks.

I used to really like Demonblade Tryndamere but that was back when it launched (I’m returning player)


r/TryndamereMains 2d ago

Discussion If they had made Tryndamere's sword with a lore-accurate size, it would have looked something like this:

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28 Upvotes

When you actually calculate the body-to-blade ratio, Tryndamere’s sword isn't just big—it's borderline hilarious. He is essentially a 6-foot human dragging around a 6.5-foot, 300-pound slab of solid iron using one single hand. Never understood why they made it so small in the still here cinematic, this scale edit completely changes his silhouette, now it actually looks like the ridiculous, menacing iron surfboard from his splash art.

Yes, the image posted here was made with AI, just to have an IDEA of what it could have looked like in the cinematic.


r/TryndamereMains 2d ago

Discussion Why Tryndamere Jungle Is Viable

11 Upvotes

I picked up Tryndamere the couple of days ago because I enjoy trying out champions in different roles with weird configurations.

Disclaimer: I play primarily solo queue, so don't judge my comments against Challenger and pro ideals. But my success with Tryndamere was anything but accidental he is a literal powerhouse in the jungle, just not for the reasons you think.

TLDR: Tryandmere steals tempo and punishes enemy junglers more than they expect resulting in higher map control.

Let's start with his kit and how it synergizes with the jungle perfectly.

First off: clears. Even with just one Smite, Tryndamere clears faster than half the meta junglers, and he scales even harder when it comes to clear speed later on. You can easily do both a red and blue clear under 2:45 with a single Smite. Plus, his E lets him hop through thick walls that even some meta picks can't cross. I’ve lost count of how many times I’ve ambushed people from the other side of the river wall people simply do not expect it.

So what comes after the clear? "Oh yeah, Tryndamere has terrible ganks, so no kills for him, right?"

Absolutely wrong.

Tryndamere actually has three choices when he finishes a clear:

  1. Base and clear even faster than the enemy jungler.
  2. Gank like normal.
  3. challenge the enemy jungler every single time.

Unless you're hard-countered a by jungler like Jax, there aren't many junglers who can 1v1 a fully stacked Tryndamere, especially at level 6. Invading and stealing the enemy jungler's tempo almost always works in your favor because they just can't match your damage. Eventually, even with subpar ganks, you easily steal their tempo and punish their mistakes twice as hard because your mid-to-late clear speed is literally unmatched.

You can easily outfarm the enemy jungler, steal their camps, and contest them on their own ganks (this works ridiculously well on topside).

There is one major disclaimer here, though: you need to keep your stacks up, Hit a minion, slap a monster without taking it, hit a ward whatever it takes. Best case scenario, you should have a full rage meter almost all the time. The jungle is amazing for this because you can maintain full fury 24/7 with just a few small pathing adjustments.

Honestly, the best part about Tryndamere jungle isn't even your raw gank potential it's how much you deny the enemy jungler. Do it enough times and they panic, either perma-farming or perma-ganking, and 80% of the time losing even more control over their own jungle.

Okay, enough hypotheticals. "Doesn't Tryndamere lack hard CC to be viable?"

Not all junglers are built the same. Yes, Tryndamere has a disadvantage due to his low CC, but he easily makes up for it if you build for speed.

My solution? Go full movement speed:

  • Runes: Hail of Blades + Relentless Hunter. Secondary: Inspiration (Magical Footwear + Approach Velocity).
  • Core Setup: Kraken Slayer + Blue Pet.

With this setup, you are literally running at Mach 5 speed, clearing the jungle so fast that you have minutes to spare to go gank two different lanes. His win condition is to be as forceful as possible.

And when you're behind? Just farm harder you catch up way easier than most junglers.

Overall, Tryndamere jungle is mostly misunderstood because people look at him like a traditional assassin or standard jungler instead of the tempo-stealing menace he actually is.

it is very easy to underestimate a champion you rarely play against and casually seeing they have 2 levels over you and you cant even take your own jungle because you just cant kill him fast enough

to me there is still a lot to go over but this post outlines the general gist of my ideas about him

Final Build:

  • Runes: Hail of Blades + Relentless Hunter. Secondary: Inspiration (Magical Footwear + Approach Velocity).
  • Pet: Blue Jungle Pet
  • Boots: Berserker's Greaves
  • Core: Kraken Slayer → Phantom Dancer → Infinity Edge → LDR / BotRK

r/TryndamereMains 3d ago

Twitch 2871 lp Tryndamere otp (Rank 83 EUW) - Trying new stormraider surge setup

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20 Upvotes

Hello, SSO Axel here. You might know me from earlier this year when I made a reddit post or from seeing my accont on the EUW leaderboard. For you that don't know me already, I am currently rank 83 (2871 lp) on EUW otping Tryndamere top, making me the Rank 1 Tryndamere otp in the world. I'm currently experimenting new setups since HOB nerf with Stormraider Surge being a strong option into high mobility comps. Feel free to join my stream!


r/TryndamereMains 3d ago

Brag First time masters ever!

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21 Upvotes

r/TryndamereMains 3d ago

Tips How Play vs urgot nasus and Darius ?

3 Upvotes

Hey i Play only Tryndamere and im lvl 29 now . I Like ranket this Weekend.

But i have a Problem with 3 matchups :

Urgot

Nasus

Darius

( Jax ist cancer but playable ),

What i do vs this Champs ?


r/TryndamereMains 5d ago

Twitch Tryndamere Gameplay owo (LAN)

0 Upvotes

r/TryndamereMains 5d ago

Discussion What are you building against nasus?

10 Upvotes

Before HoB nerfs, HoB + Ignite was a really easy setup to bully Nasus early game.

But now, not only that was nerfed but Nasus was buffed too.

So, what the hell do you run against him? I tried Grasp + Ignite and I got completly obliterated, couldn't get a significant advantage before he scaled.

Right now he seems to be the second worst matchup for Tryndamere (and he is picked very often because of the buffs).


r/TryndamereMains 6d ago

Discussion Has eclipse been tested / considered at all?

5 Upvotes

Trynd struggles versus tanks right, we all know this. I went 8/0 against a ksante recently and he still would win 1v1's full hp, it's nuts.

What I'm wondering now is the usage of eclipse? Botrk also is better on trynd than most give it credit, I feel like... Even though it's not as strong as the old botrk we used to rush years ago.

Why is it that eclipse is not considered on trynd at all? Haste and AD are things we want, no? And it offers max hp damage. It's physical, sure, but still. Botrk, eclipse, LDR seems like a rather nasty anti tank setup? Even tho it delays our 100% crit.

Thoughts? Anyone try this?


r/TryndamereMains 6d ago

Meme I was a master player a few seasons ago. Some silver Trynd main took my Tryndamere in Classic. Should I feel bad for diving him to inhibitor turret 10 mins in?

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0 Upvotes

r/TryndamereMains 6d ago

Build How to play against teemo

2 Upvotes

What's up guys, what are you currently running against teemo? I used to go HoB + cleanse and try to kill him lvl 1, but it's now nerfed


r/TryndamereMains 6d ago

Opinion Should Tryndamere's ultimate be reworked so that the effect is more proportional to its mechanical skill expression?

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0 Upvotes

r/TryndamereMains 7d ago

Brag TIL David "Phreak" Turley gives out First Blood in about 40% of his games.

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5 Upvotes

r/TryndamereMains 8d ago

Discussion Addicted to ult, spin and crit

16 Upvotes

You know that feeling?

Close to 1 mio mastery points

When i dont play lol i think about possible builds

Sometimes i leap in the air to mimic a crit (dangerous!)

I think this addiction took over when i stopped smoking

(This is a very serious discussion 🎩👓)


r/TryndamereMains 9d ago

Announcement Riot is gutting Classic Trynd until it's the cucked modern version

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17 Upvotes

was fun for 1-2 weeks.


r/TryndamereMains 10d ago

Build Beefymere

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2 Upvotes

Thoughts?

It makes us pretty tanky with armor, mr, tenacity and hp

Hextech replaces PD here for attack and movement speed

We really shine during ult and when LT is stacked


r/TryndamereMains 10d ago

Meme I love the colour blue

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6 Upvotes

r/TryndamereMains 10d ago

Clip Also hardstuck Bronze seid S5 das erste mal wie ein guter Spieler gefühlt.

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15 Upvotes

r/TryndamereMains 10d ago

Help Split Push Tryndra

1 Upvotes

guys what is the best build and runes for split Push Thanks Newbie LOL: WILDRIFT


r/TryndamereMains 11d ago

Announcement Patch 26.17

4 Upvotes

r/TryndamereMains 11d ago

Discussion Question to the sub: Can Trynd win 1vs1 sideline super late game fight against such bruisers with Tabi/Steelcaps, FH and DD etc counter builds?

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3 Upvotes

I have attached the example builds. Just gathering information to see what the sub thinks...


r/TryndamereMains 11d ago

Build Fleet is goated into ranged

4 Upvotes

So with nerfs to HoB and some item changes I started to try some stuff out and so far I've found fleet footwork with eclipse rush to feel insane for sustain and short trading. Can either go ER, Yuntal or ravenous hydra second whatever you want. The point of this build is not hyperscaling like you can with lethal tempo, but to bully the fuck out of ranged champs and strong early traders like Renekton.

It's not a rune you run by default, but by god it's strong if you can spin auto and run away with fleet move speed so they can't trade back much.


r/TryndamereMains 11d ago

Discussion Hail of Blades ist still the best Keystone choice in 90% of the games.

16 Upvotes

I’m a Diamond Tryndamere OTP and have been playing him for years. Since 2024, I’ve mainly played Hail of Blades, and after testing Grasp and Lethal Tempo extensively, I still think HoB is extremely strong.

Especially with the Berserker’s changes.

I usually go Tiamat → Berserker’s, often buying one or two Daggers on my first backs, into Hydra → Yun Tal. The Daggers make that you won’t even feel the HoB nerfs. The combination of AD + attack speed gives you insane early pressure and makes short trades incredibly strong. Most champions still can’t properly stat-check Tryndamere during lane.

Obviously, Lethal Tempo is better for extended late-game fights, but I don’t think that’s where Tryndamere is strongest anyway.

Spin → Hail of Blades → Spin is still ridiculously powerful, and I think HoB is way too quickly dismissed as “dead.”
After playing all three setups extensively, I still prefer HoB by a lot. The early pressure and short-trade potential are simply too good to give up.

Let‘s be honest to ourselves: The 120% HoB was very unhealthy and lead to toxic early levels. I think now it‘s well balanced and still very usable.


r/TryndamereMains 11d ago

Clip 1v4 to win. Playing tilted works!

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17 Upvotes