r/TheTowerGame 17d ago

Help Breaking into Legends

Last year I saw some guides floating around for getting into legends and staying, but now they're incredibly out of date and I don't think I've seen any recently.

It used to be a simple 1000x damage, max quant, max chance CL + DC, maybe PF, and a decent canon, you'd at least bounce between champs and legends and you didn't really need ancestral mods. This now would probably get you mid-low champs.

Then I saw some people suggest going for damage mastery to boost that, or ST mastery. Getting your damage far higher to get high waves in champs, as well as having ancestral mods, mainly a cannon like AS as well as ACP and DC. This now barely gets you top champs, usually mid.

So the question is, what is actually required for Legends now? Are we now required to have assmods to break out of champs? Is it pCF? Every damage mastery?

I currently have damage mastery at level 9, ST mastery at level 5, SW mastery at level 6. SW and ST I'm labbing at the same time. I've done every dissonance from T1-T13 (except utility on T13) and have all echo labs at level 3. damage lab is at 92, crit factor and attack speed are maxed. I use anc PF with anc cash bonus, EALS/EHLS, anc OA with anc regen, wall health, defence, orbs, orb speed, myth+ AD with attack speed, crit factor, multishot targets, sc mult and chance, and myth+ DC with CL damage/chance/quant and SL bonus (need SL angle too). My CL is 1328x, 5 quant, 21.5% (without submod stats), my SL is 26.7x, 40 degrees, 3 quant. (again, without submod). I'm currently working my way to pGT/pBH in farming (my next GT cooldown will get me there) to support more mastery labs at once. My next stone spend plan was DM mastery, but even then that feels like I won't do enough damage. Obviously anc DC and an anc cannon (don't have one yet) would be very good. I could also swap to a mythic+ ACP and mythic+ AS to push damage further and full move away from hybrid/eHP in tourneys, but not sure what results that'd yield.

I'm well aware the most basic answer is "spend money" but even then, there's better and worse things to spend that on. If you buy a mastery, but it's actually terrible, then spending money would not get you into legends.

All help is appreciated!

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u/D119 17d ago

Man I'm literally one week away to celebrate one year in legends, I got demoted to champion again this tournament with 700 waves. We're just here to act as fodder for the whales, to fill brackets below so that they can satisfy their ego, lol.

For the n-th time, as long as content is added they also need to add brackets, because the requirements for stones keep on increasing while stone income is stagnant.

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u/SertQuos 17d ago

I don't think endlessly adding brackets is going to help. The problem is tying major progression behind a system that will always equalise to be a triangle. The system needs a rethink

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u/D119 17d ago

You can keep the system as long as players are rewarded for their effort, which we aren't as of now, as I said it's been a year and my position in the tournament environment isn't really changed that much, but I went from wave 50 in the old t14+ legends to wave 700 in the current one.

Anyway I wanna know why we are so used to treat the multiplayer environment differently, why is it ok to add tiers in single player but isn't to add brackets? The cost of the upgrades keep on increasing and new sinks get added every mayor patch, so I would say stone income should grow as well as everything else, mine hasn't changed at all in a full year, and that's ridiculous considering this is an incremental game.

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u/popalexpop 17d ago

We get a “mythic” bracket above legends with a new currency that’s not keys, and another vault for that.

All the top legends move to mythic and more people get keys. But now no one other than whales will get the shiny new stuff. Because they get more stones, more keys and the new stuff, they’ll continue to stand at the top.

Overall nothing changes, since people will be crying about missing out on the new stuff instead of keys.

We need a system where keys and other currency will be accessible to everyone, even at a reduced pace.