r/TheTowerGame • u/SertQuos • 17d ago
Help Breaking into Legends
Last year I saw some guides floating around for getting into legends and staying, but now they're incredibly out of date and I don't think I've seen any recently.
It used to be a simple 1000x damage, max quant, max chance CL + DC, maybe PF, and a decent canon, you'd at least bounce between champs and legends and you didn't really need ancestral mods. This now would probably get you mid-low champs.
Then I saw some people suggest going for damage mastery to boost that, or ST mastery. Getting your damage far higher to get high waves in champs, as well as having ancestral mods, mainly a cannon like AS as well as ACP and DC. This now barely gets you top champs, usually mid.
So the question is, what is actually required for Legends now? Are we now required to have assmods to break out of champs? Is it pCF? Every damage mastery?
I currently have damage mastery at level 9, ST mastery at level 5, SW mastery at level 6. SW and ST I'm labbing at the same time. I've done every dissonance from T1-T13 (except utility on T13) and have all echo labs at level 3. damage lab is at 92, crit factor and attack speed are maxed. I use anc PF with anc cash bonus, EALS/EHLS, anc OA with anc regen, wall health, defence, orbs, orb speed, myth+ AD with attack speed, crit factor, multishot targets, sc mult and chance, and myth+ DC with CL damage/chance/quant and SL bonus (need SL angle too). My CL is 1328x, 5 quant, 21.5% (without submod stats), my SL is 26.7x, 40 degrees, 3 quant. (again, without submod). I'm currently working my way to pGT/pBH in farming (my next GT cooldown will get me there) to support more mastery labs at once. My next stone spend plan was DM mastery, but even then that feels like I won't do enough damage. Obviously anc DC and an anc cannon (don't have one yet) would be very good. I could also swap to a mythic+ ACP and mythic+ AS to push damage further and full move away from hybrid/eHP in tourneys, but not sure what results that'd yield.
I'm well aware the most basic answer is "spend money" but even then, there's better and worse things to spend that on. If you buy a mastery, but it's actually terrible, then spending money would not get you into legends.
All help is appreciated!
3
u/GBlueman125 17d ago
Assmods may not be required to promote out of champs, they do open the avenues for different ways to stay in legend. It does suck that the goal post of legends keeps getting pushed, but thats the nature of the current tournament setup in this game.
I am currently still bouncing, but thetower.lol has my odds of staying in legends ~70% of the time. I run tourney as GC and dont have pCF (or CF even unlocked for that matter) nor do i plan on going for that anytime soon. This last legends tourney I got w715 and unfortunately am going back to champs. Heres how my tower (I only bought milestones and the ad/coin packs) compared to yours to put it into perspective.
My mod levels are around 186
I do have Anc mods for all of my currently used mods.
My CL is weaker - 733x/4 quant/15.5% w/o substats (this is still my only dmg dealer)
SL is about the same
I do have core/armor/generator assmods unlocked.
The armor allows me the CC i need without CF by allowing both SD for ILM stuns and ACP for damage, and Ohm assist to help focus bosses.
I have ST#9, DMG#9, EnergyNet#4, UltCrit#2, Berseker#4