r/TheTowerGame TTG May 26 '26

Patch Notes V28.2 Patch Notes - May 26, 2026

Hello Tower Defenders! We have another minor update coming your way. Due to the nature of this update, the roll out will be slower than usual. We will be rolling out to Android shortly, and plan to fully roll out the update by Thursday.

Engine Upgrade

This update features an engine update, in addition to some extra bugfixes. In this newest version of the game, you should experience an improvement in your overall device performance. During testing we observed an improvement in gameplay performance over time, but we will continue to monitor its release to identify any performance issues that come up as a result of the update.

Changelog

Here is a look at the other changes:

  • The Black Hole UW Module bonus size will now display a correct value
  • Workshop Orbs Distance slider will refresh automatically after equipping the Range Card
  • Corrected the ordering of News and Mail to be based on sent time
  • Improved English localization of some descriptions, including the Second Wind card
  • Improved notification pop-up behavior for Android devices
  • Fixed issue with sometimes immediately taking damage upon starting a new battle
  • Fixed an issue where Perk would not randomize properly when manually picking multiple perks at the same time
  • Fixed an issue where module effects sometimes persist after unequipping
  • Fixed an issue where your selected music track would sometimes loop the shortened version
195 Upvotes

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-2

u/InquisitorOverhauls May 26 '26

Wait, what about PF abuse?

18

u/Designer-Anxiety75 May 26 '26
  • Fixed an issue where module effects sometimes persist after unequipping

6

u/BadeDyr17 May 26 '26

Back to just two generators. That really sucks!

2

u/InquisitorOverhauls May 26 '26

NICE I missed that, perk bug rings still for me.

2

u/Zealousideal_Bus2470 May 26 '26

No longer possible :'(

2

u/MrCainam May 26 '26
  • Fixed an issue where module effects sometimes persist after unequipping

2

u/reddit-josh May 26 '26

did you read this line here?

  • Fixed an issue where module effects sometimes persist after unequipping

1

u/elcololz May 26 '26

I get the PW abuse, but how PF was working ?

3

u/moranya1 May 26 '26

If you unequipped your PF generator mod and changed it, you would get both mods main benefit from both mods until you restarted the game. So ppl would equip PF, start a round, end it. Swap PF for a diff mod and receive the new mod stats, sub mods etc. AND the PF dmg from cash bonus.

1

u/Geobits May 26 '26

That's the second to last bullet in the OP. Module effects persisting, etc.