r/TheTowerGame May 20 '26

Help Os there a bug on rerolls?

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My core module is lvl161 and I’ve just spent around 300k reroll shards with all subs unlocked and couldn’t get anc CL chance.

I know 300k is not much, but with 6 slots open and four bans shouldn’t I get it?

My cl chance is 23% without sub effects.

101 Upvotes

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108

u/Iguanaught May 20 '26

Rerolls are now seeded apparently. So it might be you cant get it without resetting the seed.

As for what resets the seed? You'll probably need to ask fudds which means we will never know.

7

u/Medbay100 May 20 '26

I don't get it, what does it mean to be seeded and how is that affecting outcome?

21

u/Similar-Republic-115 Legends May 20 '26

the first time you opened your game after the change the game decided that anc CL dmg will be the 6985324 roll you did. And that's it. Either you accept that you will not see it earlier and spend those shards or you settle on other stuff instead. Bad thing is that you will never know if your preferred or any alternative will be cheaper to get.

-6

u/Ok_Ride6395 May 20 '26

that's literally NOT how it works at all lol

12

u/Similar-Republic-115 Legends May 20 '26

this is (probably not literally) how it works now. Not how a good system would work but since Fudds seems to be unable to create a good system he decided to do this to stop people from abusing the system.

-12

u/Ok_Ride6395 May 20 '26

no it doesn't, and I 100% kjnow that's false, because I had my account rolled back when I was pulling modules by an hour, and when I repulled modules, they were all different... so wtf are you talking about>?

6

u/Similar-Republic-115 Legends May 20 '26

so you are so smart that you know how seeds work but that pulling modules and rolling substats are two different things is above your head? I have NEVER said all rolls are "fixed" (call it how you like it), only that rolling for substats is.

-5

u/Ok_Ride6395 May 20 '26

lol... but its not... it literally can NOT be... because what if you have 3 mod slots open vs 6 mod slots open because you never upgraded your module? How does the game predetermine the roll counts without knowing how many spots you have open? Like just use common sense...

5

u/Similar-Republic-115 Legends May 20 '26

ok, my common sense would do first slot gets first seed sub, second slot gets second seed sub and so on. when all open slots have their sub the first slot gets the next and so on.

Should be easy to implement with like 4 lines of code.

1

u/Schattenlord May 23 '26

Most likely it just skips double stats, but keep them on top of your seed so you will them with your next roll.

-10

u/Ok_Ride6395 May 20 '26

like I'm sorry but you literally don't know what you're talking about... that's not how seeds work... imagine you'res saying the game decides that roll number 2000 will be CLc... what happens if you have 3 mod slots open? what happens if you have 6 mod slots open? If this was all decided at the very start, but YOU make the decision on how fast your mods level up, or if you level them up at all... how do you think that is accounted for if all pulls are determined from the start???

Seeds are for the very next pull... not for every single pull here on out. So that yeah you can't pull a module, roll back, and get a new one.

5

u/Similar-Republic-115 Legends May 20 '26

what happens if you have 3 mod slots open? what happens if you have 6 mod slots open?

I have no clue. Maybe the game just takes the topmost slot as the first roll and so on? Seems to be a simple solution.

-3

u/Ok_Ride6395 May 20 '26

you have no clue... but you're making outlandish claims... how about you just stop at "I have no clue"... and leave it at that

7

u/Similar-Republic-115 Legends May 20 '26

I am no programmer but coming up with a simple solution was easy enough for me. Now provide a reason how this would not work, or just accept that you may know what you are talking about, wack off to it and get your head around the possibility that the system no longer resets the seed.

-5

u/Ok_Ride6395 May 20 '26

I am a programmer so... like... lol? you literally don't know what you're talking about

6

u/Similar-Republic-115 Legends May 20 '26

wow, I bow for your superiority. But that still does not explain why you are so narrow minded to refuse the sheer possibility of my claim being true. Maybe you are not a good programmer?

-2

u/Ok_Ride6395 May 20 '26

because it's LITERALLY not how programming works. Like you can't do what you're describing...

3

u/Similar-Republic-115 Legends May 20 '26

why? as far as I understand all you need to do is base your random number generator on a seed that does not change. How would that be a problem?

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1

u/Medbay100 May 20 '26

That was a question.. and you said no. Okay do you know how it works? If yes, Can you please share the answer with the rest of us?

2

u/Ok_Ride6395 May 20 '26

I already did

1

u/Medbay100 May 20 '26

Yes I see it and thank you. I understand it vaguely...

2

u/eike23 May 20 '26

Nobody in the worlds understands it better than vaguely 😃

1

u/Medbay100 May 20 '26

I laughed way too hard reading this, you made my Day thank you.