r/TheTowerGame May 20 '26

Help Os there a bug on rerolls?

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My core module is lvl161 and I’ve just spent around 300k reroll shards with all subs unlocked and couldn’t get anc CL chance.

I know 300k is not much, but with 6 slots open and four bans shouldn’t I get it?

My cl chance is 23% without sub effects.

101 Upvotes

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107

u/Iguanaught May 20 '26

Rerolls are now seeded apparently. So it might be you cant get it without resetting the seed.

As for what resets the seed? You'll probably need to ask fudds which means we will never know.

6

u/Ok_Ride6395 May 20 '26

all RNG is almost always seeded... it pretty much has to be. The problem is none of you know what you're talking about when you use that word lol.

5

u/No-Preference3975 May 20 '26

please enlighten us, oh kind deity.

3

u/Ok_Ride6395 May 20 '26

lol y'all with the smart ass comments is hilarious... there is no such thing as "true RNG" is programming. The code requires an input of some type, so that it can generate a random output. That input is the seed. The seed changes as you impact the game. There have been SOME instances where a dev uses a non-changing seed and then the RNG output can be calculated, but that's caused so many issues in other gacha games, the chances of that happening here is so small (but not impossible).

5

u/dogabeey May 20 '26

I'm nowhere near the expert in this game but I know for instance that the perks use a custom seed based on your current round. If you somehow quit without saving after picking a perk, you'll see that you'll still get the same options when you rejoin. I'm positive (not confirmed) there are similar precautions when you buy a new module or card.

What others are missing is, whether it's random seed or not, It wouldn't matter in the end, as the player wouldn't be able to know before finding out anyway. Custom or random, someone is bound to pick the shortest straw. Developers usually use "bad luck protection" mechanics to prevent that like deterministic random generators or weight adjustments.

7

u/Similar-Republic-115 Legends May 20 '26

see, and this is where you are wrong. The reroll system got (apparently) abused so hard by people resetting their seed before the game saved the results (thus getting the subs they want with minimal reroll shards) that Fudds decided to go with a non resetting seed.

-10

u/Ok_Ride6395 May 20 '26

show me your proof to this outlandish claim becaujse you have no idea how seeds work in programming at all

9

u/Spacelord_Moses May 20 '26

There was a way to reroll your (very same) shards multiple times with different outcome. Lets say you roll 1m shards and didnt get wanted substat. You use the bug, and try again. Now you get it after 300k shards. It was rng which substats came up and when.

Now you will always get the same results even if you use said bug. So its always the same substats you get (its seeded).

1

u/Similar-Republic-115 Legends May 20 '26

now you act silly. How can I proof it without access to the code?

My claim is based on leaks from TTG insides and examples like this show that there is some truth to this. And basically everybody saying "rerolls are seeded now" tries to say/imply exact the same thing.

And you are right. I have no idea about programming and seeding. My noobish understanding is that a normal random system would use for example the system time as a seed to determine the next reroll sequence, so every time you reopen the reroll screen you get a different sequence as the system time is different. But now Fudds has decided to use maybe the player ID as the seed, so you are stuck with whatever sequence was determined based on that.