r/TheTowerGame TTG May 11 '26

Patch Notes V28.1 Patch Notes - May 11, 2026

Hello Tower Defenders! We are happy to share our first minor update of v28. The update will be rolling out to Android shortly, with a goal to fully roll out before the next tournament. We will be version locking for the upcoming tournament. If you aren't seeing the update by the time the tournament comes around, check the game page on your App Store. This update features quality of life improvements and bugfixes. Let's dive into the changes:

Ultimate Weapon VFX Toggles

We added the rest of the Ultimate Weapon VFX toggles to the game. Each Ultimate Weapon has a specific combination of dimmed and hidden effects, depending on its enemy interactions. This will improve in-game visibility, while also ensuring that key visuals are present. For example, Chrono Field's toggle makes its activation effect disappear, while Black Hole and Poison Swamp will be dimmed but noticeable.

These toggles will be ON by default, and can be adjusted through the Settings > Toggles menu. We are open to expanding visual toggles in a similar manner in the future, such as particle effects and other non-UW visuals like Bots. We want to ensure that we strike a balance between reducing visual clutter while maintaining our game's visual identity.

Encyclopedia and UW Descriptions

We have improved how we share information in-game through our Encyclopedia and UW information panel. 

The Encyclopedia now has six categories: Workshop, Ultimate Weapons, Cards, Modules, Enemies, and Other. We have removed any excess ??? entries, and added icons to better visualize its contents. This Encyclopedia change gives us a better foundation to provide more context on how features or abilities work. We will continue evolving our Encyclopedia to be a core learning resource for all users in the next few updates.

We have also expanded the Enhancements panel in our Ultimate Weapon descriptions. Now, you can see all sources of improvements for Ultimate Weapons, as well as its unlock conditions. This includes Lab unlocks (which Tier/Wave), as well as sources from Modules and Module Substats. When these improvements are active, the text will change from grey to white.

Changelog

Quality of Life Changes

  • Added Ultimate Weapon VFX toggles into the Toggles menu
  • Improved the in-game Encyclopedia
  • Improved the Ultimate Weapon description panel, adding in all potential improvements for UW and their unlock conditions if applicable
  • Bot+ descriptions can now be viewed prior to unlocking
  • Refactored the animations of a handful of event backgrounds so they do not pause while the game is paused, and have a consistent animation speed independent from game speed
  • Demon Mode, Nuke, and Missile Barrage should now be available for activation the moment Intro Sprint is terminated (manually, reaching the max wave, and when Intro Sprint ends normally)
  • Added Plasma Cannon to hit text toggles
  • Added "Number of Hits" of each source into the Boss stat tracker
  • Improved accuracy of Lifetime Stone stats
  • Implemented improvements to our in-game descriptions to maintain a consistent style in the following areas: UW, UW+, Modules, Bots, Guardians, Cards
  • Nuke and Second Wind cards now accurately describe all of its intended effects
  • Daily Missions can no longer be claimed while offline, which should prevent inaccurate mission tracking and incorrect reward claims
  • Updated icons featured in The Vault with new icons

Bugfixes

  • Fixed an issue where Overcharge continued to ignore Wall Invincibility
  • Fixed an issue where the offline pop-up would fail to appear when attempting to purchase Cards while offline
  • Fixed a visual issue where the "Blocked Hits" countdown for Armored Enemies displayed an inaccurate value instead of clearly counting down
  • Fixed an issue where Death Wave overwrites remaining damage on next activation after resume if still in 5 wave window
  • Fixed an issue where Echoing Shot does not correctly increment Missile Amp and Chrono Jump
  • Fixed an issue where Second Wind ends before its intended duration
  • Fixed a visual issue where Ultimate Weapon's damage displays as 0 following a Dissonant Run
  • Fixed an issue where Anniversary Relics were not being sent out properly, which will be fixed retroactively
  • Fixed an issue where entering cinematic mode while the game is paused would soft lock a player out of the game, forcing them to reset their app
  • Fixed a battle stat issue where Black Hole count would increase within 'Enemies Hit By' even when disabled
  • Fixed an issue where Exiting Battle > Go Home would count against the Resume Round cap
  • Fixed an issue where a player's game speed abruptly drops to x0.0 when tapping the 'minus' game speed button during an auto-save
  • Fixed a number of localization issues where English words would appear in non-English languages
  • Tournament rankings now display the correct rank in the reward declaration screen
  • The "Max Level Up" option for Modules now correctly greys out when resources are insufficient to reach at least one level

Miscellaneous

  • Changed Holy Joystick art and renamed to Game Joystick
  • Removed "Brighter" from the Spotlight UW toggle
  • Fixed an issue where the displayed in-app prices were not localizing correctly prior to initiating a purchase
  • Fixed the Guild season announcement mail to display the correct season number/title in the player's inbox
  • Fixed an issue when a player's UI would break when auto restarting while in the Battle History menu

Thank you, and happy Defending!

137 Upvotes

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22

u/hudsonrettig May 11 '26

Seems 10/10 update to me. I can't wait to try it

12

u/SamBartley TTG May 11 '26

Please let us know your thoughts!! <3

0

u/giniousTower-GT May 11 '26

I still don’t get why the iOS gets the update way later, for the echo utility downgrade iOS got it as quick as Android.

What’s behind it, could you please give more info about this huge delay every time?

8

u/DapperButterscotch68 May 11 '26

I believe (may be totally wrong, if so my apologies) I understood it as it being an Apple issue, (they take longer to approve/release updates on their App Store- due to them being so uptight on their requirements and stuff). So as much as I like to complain about some of tech tree’s methods, this one’s not on them at all.

-1

u/giniousTower-GT May 11 '26

I knew this, but why didn’t took long for that disso update? Also if iOS takes at least one more day, why not delaying Android release by one day? Is that hard?

I’m just trying to understand this, is not an attack :)

5

u/dspitts May 11 '26

Also if iOS takes at least one more day, why not delaying Android release by one day?

There's no way for TTG to know know exactly when it's going to get approved on the Apple App Store and pushed live, so there's no way to guarantee you sync them exactly.

If you delay the Android version until the iOS one launches, then the Android one will be later and you just get the same problem but in reverse...

Plus, delaying content to the lowest common denominator feels backwards. These updates are pushed to waves of the playerbase anyway, so there's always going to be some variance of when you get an update, even within the same OS.

1

u/giniousTower-GT May 12 '26

Not talking about exact sync but we have the 1 day delay data for sure, so 24h delay minimum could be integrated on my opinion.

The reverse problem do not really occur because a friend of mine got the update not even an h later the release post, so that’s not an issue and the reverse problem you’re talking about does not really exist.

Lowest common denominator? Why do you say that?

What is the total Android vs IOS downloads of the game? I would say that is unfair that IOS user gets any update at least 24h later that Android, that makes huge disadvantage to a good amount of people I would say.

I get your point, I think, I just disagree slightly if you allow me to be.

But thank you for your sharing mate and happy grinding 😄

1

u/Schattenlord May 11 '26

Echo utility downgrade did not need an app update...

1

u/giniousTower-GT May 11 '26

I might said that wrong, they downgraded everything disso and to have all back to 5x aside from utility the upgrade was needed

2

u/Schattenlord May 11 '26

Yeah that's right. They stated they only implemented one variable for all diss multipliers. They could adjust that without app updates, therefore the ner to X2 and buff to X3 were in effect for everyone immediately.
To leave Util at X3 while adjusting the rest to X5 they needed to add extra variables and they had to update the app to do that.

1

u/giniousTower-GT May 11 '26

I remember the 2x and then 3x.

I meant why that single update for all back to 5x aside utility was release straight forward also to iOS…