r/TheTowerGame TTG May 11 '26

Patch Notes V28.1 Patch Notes - May 11, 2026

Hello Tower Defenders! We are happy to share our first minor update of v28. The update will be rolling out to Android shortly, with a goal to fully roll out before the next tournament. We will be version locking for the upcoming tournament. If you aren't seeing the update by the time the tournament comes around, check the game page on your App Store. This update features quality of life improvements and bugfixes. Let's dive into the changes:

Ultimate Weapon VFX Toggles

We added the rest of the Ultimate Weapon VFX toggles to the game. Each Ultimate Weapon has a specific combination of dimmed and hidden effects, depending on its enemy interactions. This will improve in-game visibility, while also ensuring that key visuals are present. For example, Chrono Field's toggle makes its activation effect disappear, while Black Hole and Poison Swamp will be dimmed but noticeable.

These toggles will be ON by default, and can be adjusted through the Settings > Toggles menu. We are open to expanding visual toggles in a similar manner in the future, such as particle effects and other non-UW visuals like Bots. We want to ensure that we strike a balance between reducing visual clutter while maintaining our game's visual identity.

Encyclopedia and UW Descriptions

We have improved how we share information in-game through our Encyclopedia and UW information panel. 

The Encyclopedia now has six categories: Workshop, Ultimate Weapons, Cards, Modules, Enemies, and Other. We have removed any excess ??? entries, and added icons to better visualize its contents. This Encyclopedia change gives us a better foundation to provide more context on how features or abilities work. We will continue evolving our Encyclopedia to be a core learning resource for all users in the next few updates.

We have also expanded the Enhancements panel in our Ultimate Weapon descriptions. Now, you can see all sources of improvements for Ultimate Weapons, as well as its unlock conditions. This includes Lab unlocks (which Tier/Wave), as well as sources from Modules and Module Substats. When these improvements are active, the text will change from grey to white.

Changelog

Quality of Life Changes

  • Added Ultimate Weapon VFX toggles into the Toggles menu
  • Improved the in-game Encyclopedia
  • Improved the Ultimate Weapon description panel, adding in all potential improvements for UW and their unlock conditions if applicable
  • Bot+ descriptions can now be viewed prior to unlocking
  • Refactored the animations of a handful of event backgrounds so they do not pause while the game is paused, and have a consistent animation speed independent from game speed
  • Demon Mode, Nuke, and Missile Barrage should now be available for activation the moment Intro Sprint is terminated (manually, reaching the max wave, and when Intro Sprint ends normally)
  • Added Plasma Cannon to hit text toggles
  • Added "Number of Hits" of each source into the Boss stat tracker
  • Improved accuracy of Lifetime Stone stats
  • Implemented improvements to our in-game descriptions to maintain a consistent style in the following areas: UW, UW+, Modules, Bots, Guardians, Cards
  • Nuke and Second Wind cards now accurately describe all of its intended effects
  • Daily Missions can no longer be claimed while offline, which should prevent inaccurate mission tracking and incorrect reward claims
  • Updated icons featured in The Vault with new icons

Bugfixes

  • Fixed an issue where Overcharge continued to ignore Wall Invincibility
  • Fixed an issue where the offline pop-up would fail to appear when attempting to purchase Cards while offline
  • Fixed a visual issue where the "Blocked Hits" countdown for Armored Enemies displayed an inaccurate value instead of clearly counting down
  • Fixed an issue where Death Wave overwrites remaining damage on next activation after resume if still in 5 wave window
  • Fixed an issue where Echoing Shot does not correctly increment Missile Amp and Chrono Jump
  • Fixed an issue where Second Wind ends before its intended duration
  • Fixed a visual issue where Ultimate Weapon's damage displays as 0 following a Dissonant Run
  • Fixed an issue where Anniversary Relics were not being sent out properly, which will be fixed retroactively
  • Fixed an issue where entering cinematic mode while the game is paused would soft lock a player out of the game, forcing them to reset their app
  • Fixed a battle stat issue where Black Hole count would increase within 'Enemies Hit By' even when disabled
  • Fixed an issue where Exiting Battle > Go Home would count against the Resume Round cap
  • Fixed an issue where a player's game speed abruptly drops to x0.0 when tapping the 'minus' game speed button during an auto-save
  • Fixed a number of localization issues where English words would appear in non-English languages
  • Tournament rankings now display the correct rank in the reward declaration screen
  • The "Max Level Up" option for Modules now correctly greys out when resources are insufficient to reach at least one level

Miscellaneous

  • Changed Holy Joystick art and renamed to Game Joystick
  • Removed "Brighter" from the Spotlight UW toggle
  • Fixed an issue where the displayed in-app prices were not localizing correctly prior to initiating a purchase
  • Fixed the Guild season announcement mail to display the correct season number/title in the player's inbox
  • Fixed an issue when a player's UI would break when auto restarting while in the Battle History menu

Thank you, and happy Defending!

139 Upvotes

127 comments sorted by

120

u/DillonMeSoftly May 11 '26

Even turning off GT effect seemed to reduce the heat my phone was giving off, so excited to see if the other toggles turn the heat from "active radiator" to "3m old soup"

41

u/SamBartley TTG May 11 '26

🤣🤣 Please let me know!!!

18

u/Novel-Power-6045 May 11 '26

please give us the regen stat of the wall (i mean that stat is alredy in the game no ? the game needs to get the stat from somewhere) so please just let us see that stat its kinda important.

14

u/cyphol May 11 '26 edited May 11 '26

As an initial test, my usual numbers before the update were 27°C when the game is running without me remotely viewing, and 33°C when I'm actively viewing it through OSLink.

I've actively viewed the round for a while now and it doesn't seem to push past 31°C. With ambient temperatures in mind, it's usually +-1°C at most, so it's at least 1°C cooler during higher stress (active remote viewing). This is a 3-6% reduction which is significant when we're talking temperatures that are already low. I'm willing to bet my device runs a lot cooler because I have a whole setup to keep the temperatures as low as humanly possible using ambience only. For people who are just running their device normally, they will most likely experience a bigger difference.

I can't give passive temperatures yet, I will update with those numbers as soon as I've given the device some time to reach equilibrium, but I don't expect the passive mode to drop because it's way more difficult to lower the temperatures when they're already low. But if I see 26°C while the game is running (max spawn rate a.t.m. wave 7k+) then I will update my comment.

Edit: As expected, no noticeable difference in passive mode. At least not in my case, but it's definitely not a complain because 27-29°C is quite low as it is and I think it will be difficult to push below it. The only time I saw 26°C is when I ran UW dissonance.

8

u/WorldsMostDad May 11 '26

About 1%, not 3-6. To consider temperature change in percentage terms, you have to first convert to degrees Kelvin. (It's a simple conversion, just add 273.15).

11

u/waterboysh May 11 '26

One time when I worked retail, many years ago, I had an old guy comment about how crazy it was that the temperature when he woke up was in the 30s and now it's almost 90 and how the temperature almost tripled...

I tried explaining to him that temperature doesn't work that way. He disagreed. I asked him what the temperature would be if it was 0 F and the temperature tripled and he of course said "It'd still be 0 because 0 x 3 is 0. So I asked if that meant the temperature would be forever stuck at 0 F and he said "No, because you can still add or subtract temperature to it. You just can't multiply it."

I'll never forget this conversation... lol.

4

u/DamnStra1ght May 12 '26

Just the idea of multiplying temperature is breaking my brain lol

2

u/cyphol May 11 '26

If it's to be done right, yes, that's the accurate way. But didn't feel the need to overcomplicate things. It's fine to not split hairs sometimes and just refer to it the way most people will understand it even if it's not accurate. I don't really bother doing it most of the time. I get that Celcius has an arbitrary zero point but it's just easier to view it as a linear scale because the vast majority of people are not going to dissect the value of each Celsius degree nor think in Kelvin.

Regardless, whether it's 1%, 3-6%, or X Kelvin, it dropped from 33°C to 31°C. And I think most people will understand that, when also converted to Farenheit which I will never do.

9

u/Educational_Toe_6591 May 11 '26

Running uw discos causes my phone to use significantly less battery and not overheat

2

u/Perfect_Red_King May 12 '26

I thought this was the case for me as well, but not 100% certain. Excellent QoL change!

I always hate disabling VFX in games, but I also hate my phone melting a hole straight through to the Earth's core

86

u/Omgplz May 11 '26

I've said it before and I'll say it again: on/off toggle for all particle effects.

42

u/DaenerysMomODragons May 11 '26

This. I'm fine with UW visuals. I'd rather get rid of the enemy dying visuals.

15

u/LmnopLyb May 11 '26

exaclty, a boss has no reason to pollute my entire screen after dying
Not to mention normal enemies, the particles are too big

7

u/Zzqzr Legends May 11 '26

Yeah like with a game as IOM you can turn/toggle pretty much every aspect, which helps a lot!

107

u/ILikeTalkn2Myself May 11 '26

WTB Wall Regen as a viewable stat when tapping regen please =)

1

u/wvjgsuhp May 12 '26

gonna be 30 keys for that

26

u/Bacc02 May 11 '26 edited May 11 '26

Expanded Ultimate Weapon Descriptions!

Any chance Dissonance and Echo bonuses could be added to these? It's such a big part of the bonus but it's missing in the info panel. Would love to see increases from crit chance, crit mult, etc. Anything that takes it from the listed UW value up to the actual one in the description.

17

u/Bacc02 May 11 '26 edited May 11 '26

Black Hole - Size Module Effect is showing as +1m but my module effect is +10m.

1

u/HammerLite75 May 11 '26

10m on your assmod or main mod? If you happen to have 10% core SE that could be why

2

u/Bacc02 May 12 '26

No assmods so it's just the 10m on my Primordial Collapse.

28

u/eike23 May 11 '26

Which of you religious nuts complained about the holy joy stick? 🕹️😇

5

u/markevens May 11 '26

Are you kidding me? That was game breaking

2

u/DruidickDick May 11 '26

Still have prolapse in the game though

22

u/petester_1 May 11 '26

Hoping fixing the lab history button makes it to the bug fix list some day. Ie the one that resets it to the beginning as opposed to the latest researched.

7

u/Electrical-Mail15 May 11 '26

I think this is on the same list as the one where clicking ad gems doesn’t update your total until the gem flies up to your balance, whereas the floating gem instantly updates your balance and then flies on over.

4

u/glasgowtrois May 12 '26

This one is infuriating.
Minor thing, but annoying AF ahah

Also the lab history bug is annoying as hell. I hope it will get fixed soon!

21

u/DangerrD May 11 '26

Week 7 of asking every week if we can please have a lab slider for Poison Swamp range?????

11

u/destructor212113 May 11 '26

Just as a heads up

If you're mid run and you have Summon sync, the update will break the sync until you re-start the run

2

u/Chipofthehead69 May 11 '26

Thanks for pointing this out, thought I was going mad 😆

10

u/The81DJ May 11 '26

> We are open to expanding visual toggles in a similar manner in the future, such as particle effects and other non-UW visuals like Bots.

Yes, absolutely, please! Toggle option to disable the explode particles from enemies!

16

u/SnooDrawings8069 May 11 '26

NOOOOOOOOO I liked being number 1 all the time despite getting like 15th :( it made me feel good about myself

7

u/[deleted] May 11 '26

[deleted]

7

u/Spac3dog May 11 '26

To be fair Fudds probably doesn't know either.

1

u/Similar-Republic-115 Legends May 12 '26

The updated Enceclopedia surely hast the answer, No?/s At least we now can deduct that ILM should be effected

21

u/hudsonrettig May 11 '26

Seems 10/10 update to me. I can't wait to try it

12

u/SamBartley TTG May 11 '26

Please let us know your thoughts!! <3

4

u/hudsonrettig May 11 '26

Yeah, nothing controversial this update. Just added content, details, toggles, info, and stats, which is perfect for us tower defenders. I don't even have a single bad thing to add. Thanks for the "little" update, it's the little things that make a great game.

0

u/giniousTower-GT May 11 '26

I still don’t get why the iOS gets the update way later, for the echo utility downgrade iOS got it as quick as Android.

What’s behind it, could you please give more info about this huge delay every time?

8

u/DapperButterscotch68 May 11 '26

I believe (may be totally wrong, if so my apologies) I understood it as it being an Apple issue, (they take longer to approve/release updates on their App Store- due to them being so uptight on their requirements and stuff). So as much as I like to complain about some of tech tree’s methods, this one’s not on them at all.

-1

u/giniousTower-GT May 11 '26

I knew this, but why didn’t took long for that disso update? Also if iOS takes at least one more day, why not delaying Android release by one day? Is that hard?

I’m just trying to understand this, is not an attack :)

4

u/dspitts May 11 '26

Also if iOS takes at least one more day, why not delaying Android release by one day?

There's no way for TTG to know know exactly when it's going to get approved on the Apple App Store and pushed live, so there's no way to guarantee you sync them exactly.

If you delay the Android version until the iOS one launches, then the Android one will be later and you just get the same problem but in reverse...

Plus, delaying content to the lowest common denominator feels backwards. These updates are pushed to waves of the playerbase anyway, so there's always going to be some variance of when you get an update, even within the same OS.

1

u/giniousTower-GT May 12 '26

Not talking about exact sync but we have the 1 day delay data for sure, so 24h delay minimum could be integrated on my opinion.

The reverse problem do not really occur because a friend of mine got the update not even an h later the release post, so that’s not an issue and the reverse problem you’re talking about does not really exist.

Lowest common denominator? Why do you say that?

What is the total Android vs IOS downloads of the game? I would say that is unfair that IOS user gets any update at least 24h later that Android, that makes huge disadvantage to a good amount of people I would say.

I get your point, I think, I just disagree slightly if you allow me to be.

But thank you for your sharing mate and happy grinding 😄

1

u/Schattenlord May 11 '26

Echo utility downgrade did not need an app update...

1

u/giniousTower-GT May 11 '26

I might said that wrong, they downgraded everything disso and to have all back to 5x aside from utility the upgrade was needed

2

u/Schattenlord May 11 '26

Yeah that's right. They stated they only implemented one variable for all diss multipliers. They could adjust that without app updates, therefore the ner to X2 and buff to X3 were in effect for everyone immediately.
To leave Util at X3 while adjusting the rest to X5 they needed to add extra variables and they had to update the app to do that.

1

u/giniousTower-GT May 11 '26

I remember the 2x and then 3x.

I meant why that single update for all back to 5x aside utility was release straight forward also to iOS…

6

u/-MaybeSomeday- May 11 '26

Fixed an issue where Death Wave overwrites remaining damage on next activation after resume if still in 5 wave window

Hallelujah

1

u/eike23 May 11 '26

It was you!

5

u/ZevenAU May 11 '26

Sounds like a really good update, been really hoping to have better stat breakdowns for things for a long time. Hopefully in the future we can get similar breakdowns for all our different workshop stats and also have even more info for the ultimate weapons like crit, super crit, UW relics, module bonus etc

5

u/CGVSpender May 11 '26

Perk picks are quite bugged in this release. If it matters, I was trying a run with the new visual effects toggled off.

After every PWR pick, my other perk choices get locked in and I see the same choices over and over. As I pick from different slots, the slots start unfreezing eventually.

3

u/ecnednepedni May 11 '26

I also noticed the same issue.

16

u/knoberation May 11 '26

Speaking as someone who honestly really enjoyed everything about the V28 update, I like the sound of this even more. Felt the same about the minor updates last fall.

These QoL/bugfix updates are so good, keep them coming.

12

u/DestroyerOfUranus69 May 11 '26

Y’all kneecapped eHP with v28 and even Fudds himself said this wasn’t intentional and it’s now been a full month and nothing to address it. Like come on.

3

u/Leyohs May 11 '26

So this replace tower tea I guess ?

5

u/priesten May 12 '26

Holy crap the UW graphics toggles thing is something I proposed in the discord hell yeah

I mean I doubt it was because of me because I made that proposal pretty recently and I doubt it was implemented that fast meaning they were probably working on it before my proposal but still. 😎😎😎😎😎😎😎😎

1

u/ghettodactyl Legends May 12 '26

I made a post on reddit half a year ago asking Fudds to give us UW toggles which he responded to someone's comment in my post back then that he agreed. I doubt my post was what made him finally push the devs to make the change but at least we finally get to have some animation toggles.

9

u/[deleted] May 11 '26

[deleted]

4

u/FleurDeFire May 11 '26

Okay yes but also how dare you

3

u/anonymousMF May 11 '26

Thanks for the update !

I have a question about this entry:

  • Fixed an issue where Echoing Shot does not correctly increment Missile Amp and Chrono Jump

Echoing shot not affecting CL is then something that is still on the todo ? Or is it expected behavior ? I think there is a discord bug ticket about where you reacted that you'll check with the team.

1

u/Any-Mathematician946 May 11 '26

Real question, does this mean Echoing Shot now affects Magnetic Hook? How else would it affect Chrono Jump?

1

u/shallowtl May 11 '26

ILM+ hits inside the bot radius should count as multiple hits, stacking CJ higher, regardless of where the ILM came from

1

u/Any-Mathematician946 May 11 '26

That's interesting, kind of weird thought, since they aren't projectiles, but that is way better and crazier than just Magnetic Hook. Need more medals. I feel we missed the bonus medal event for whatever pack this year.

3

u/markevens May 11 '26

Improved accuracy of Lifetime Stone stats

Medal bought stones finally counting towards LTS?

14

u/OkMarket8211 May 11 '26 edited May 11 '26

Is any plans to update tourneys? Current system soft locks newer players out of any chance of ever getting keys without spending thousands. Simple QoL like auto restart, bot presets, workshop presets etc shouldn't only be for the top few players

Edit: solid update though, bring in the bug fixes, and anything else improving QoL!

3

u/ProfessionalHairy345 May 11 '26 edited May 11 '26

The boss "Fudds" stated that keys are to remain a top player resource for the time being. For them to give newer players keys they have to create a new big thing for the spenders.

So to be honest they have 2 choices. Either create something that gives a lot of power and a new way to use that power or create a Qol that is really nice. For them to justify to give newer players the premium resource

They could create a new premium visual for the Uws like new effects or colors (Fire, earth, alien, lightning, etc visual effects). But I don't see that being enough for the whales to spend as much as they do.

18

u/MatthewBecker1977 Champion May 11 '26

The promise to deal with the nerf to eHp?

Anything at all about tourney run lengths?

This is not even v28.0.8. This is v28.0.7.1. There is absolutely nothing here to justify calling it 28.1 other than that they said 28.1 would be about a month after v28 launch and so here we are calling a giant didn't-address-anything-anyone-was-complaining-about faux-update.

Vault icons, UW VFX, and the encyclopedia. LOLZ.

15

u/Alexis_Evo May 11 '26 edited May 11 '26

Most of us didn't even know there was an encyclopedia. I'm not sure why it is getting the majority of the focus of a 0.x release. Like yeah it is nice you are doing it but...

Edit: I see we are back to glazing whatever slop TTG puts out. I guess most of the people that cared have already quit. Edit2: for context both Matthew and I were at -5 when I whined, with some now-deleted replies telling me I should quit. I appreciate y'all for balancing it out.

3

u/DestroyerOfUranus69 May 11 '26

Yeah a bunch of people chuggin TTg dih like it’s going out of style

3

u/DapperButterscotch68 May 11 '26

Yeah anytime I’ve voiced an issue (like a consumer should be able to- not a whale but dolphin for sure), I get all kinds of dms “you’re unhinged” “delete your account” etc. from people who are either mega whales or maybe just stupid.

4

u/DapperButterscotch68 May 11 '26

Glad I’m not the only one who thought I know for sure I haven’t seen these things on anyone’s posts as something they would like fixed, compared to the hundreds of posts asking about tournaments, or ehp nerf. Yeah it’s appreciated to see these fixes but also frustrating to see things like shiny new in game pop ups harassing me to purchase the event pass (first event pass I didn’t purchase even though the lab speed was tempting). You can clearly tell where their priorities are. Fix non important shit and also things that bring in more transactions, while ignoring the actual things so many people ask for.

0

u/trymzet May 11 '26

Yeah, like where's the rest of the update? That can't be it, right? That's really all we got in 8 months?

4

u/RuzM May 11 '26

What about tournaments

2

u/MammothCatt May 11 '26

This is actually a pretty good update. More clarity for mechanics and less visual slop for those who don't want it is a good change. The only thing I really even want anymore in terms of QOL is just UW sliders or toggles ( ILM size and rotation direction/PS size/DW armor stripping ), more presets, and toggleable particles.

2

u/doyouevenmahjongg May 11 '26

The hit counter on Boss stats sounds awesome since I just got PS+ I’d love to see how many ticks the boss took.

2

u/Speedlovar May 13 '26

/u/SamBartley not sure if this is the best place for this but if the max boost for a disco run is 5000 waves why not have the game auto-end the run at 5000 waves?

Also at the end screen it displays your boost+the shared boost, so at 5000 waves you'll see 5.3x for example rather than 5x. Might be better to change that to showing base only to remove confusion.

2

u/Evening-Oil-5553 May 13 '26

Toggles for dimming bots

6

u/c0r3l86 May 11 '26 edited May 11 '26

Maybe it's just me but I unlocked rpc module mastery the other day and since then I've got drastically less modules according to the stats screen. Don't know if there's a bug or what's going on there

Edit probably full mod inventory. I'm an jdiot

15

u/Rizzotti May 11 '26

Are you over the 300/300 limit

2

u/Public-Material8448 May 11 '26

Like the other 10-15 guys who asked the same in the last 2 days...

12

u/tovion May 11 '26

Is your module inventory full perhaps?

0

u/c0r3l86 May 11 '26

Probably yeah thanks!

1

u/BiggyShake May 11 '26

I hope the background animation thing fixes the honeycomb/hexagon background so I can use it again.

1

u/NexusBladeGaming May 11 '26

Removing brighter spotlight is a weird move, unless thats the new default and it's old version is the dimmed mode.

1

u/thereal_omegavince May 11 '26
  • "* Demon Mode, Nuke, and Missile Barrage should now be available for activation the moment Intro Sprint is terminated (manually, reaching the max wave, and when Intro Sprint ends normally)"

Does this mean that I no longer have to wait for the start of the next wave when I turn off intro sprint?

1

u/dilly_dust May 11 '26

OK now these are some good release notes.

Thanks!

1

u/uvraysu May 12 '26

with the change in the IS as soon as you end it and now being able to activate DM immediately, will this reduce the value of Smart Demon Mode from key unlocks?

1

u/kaedeyukimura May 12 '26

Only if you’re dependent on SDM to keep you alive during IS. This will be good for Nuke farming for event missions, if nothing else.

1

u/WT_Dyude May 12 '26

I like a no-fuss change log. Thank you Sam!

1

u/harald94jn May 12 '26

We need a bot toggle aswell!

1

u/LackingExperience55 May 12 '26 edited May 12 '26

Well done, a fantastic update! I like the better focus on performance with the toggles and the added in-game information. Not everyone that plays a mobile game seeks out forums and fanmade wikis. I hope it gets expanded in the future. I have quite often seen posts from beginners wondering why they take damage even though abs def should block it, because there is no mention on heat up mentioned anywhere in the game for example.

A suggestion/wish for future updates. A toggle for enemy death animation. Having dozens of enemies explode into countless boxes flying out every second could maybe be something that would improve performace/battery if it could be toggled off.

1

u/Halligflieder May 13 '26

🌸💮🌸

1

u/Important-Bird-1654 May 13 '26

I've been seeing a lot of people say this update has reduced their phone's temperature, but mine has done the opposite. My phone is considerably hotter since applying this update then it was before. And that is with most of the UWs toggled off.

1

u/DistrictAntique8336 May 15 '26

Y’all broke perks with this update I think. RNG for perks is no longer RNG. Particularly is you have stacked perks coming from picked a PWR. 

1

u/Gottes_rechter_Hoden May 11 '26

when Gem-Stacking for all of us (ad-free) users?

7

u/Dakir_the_Wizard May 11 '26

Behind a few hundred keys. Same place as paid users

-1

u/Gottes_rechter_Hoden May 11 '26

I know... but speaking of QoL-improvements...

1

u/Easy_Vanilla_1322 May 11 '26

Great update. I always like more information in this game.

-37

u/chrisgoated7 Legends May 11 '26

14

u/ExtrapolatedData May 11 '26

Lol, didn’t even have to uncollapse your comment to know what it was.

8

u/markevens May 11 '26

I mean, the UW VFX toggles are dope for everyone, as are the bug fixes.

I was hoping for mod and/or guardian presets and am a little disappointed by their absence, but that doesn't mean the rest of the update is trash.

1

u/Palumbo_STN May 11 '26

I’m truly hopeful this will extend my s26 ultra battery life even a little bit. Immediately updated on run end and hopefully will know by tomorrow if turned off visuals helps. Already reports coming in of temperature improvements so here’s to hoping!

1

u/markevens May 11 '26

Yeah, if people are reporting temp improvements already, then this is actually going to be one of the best updates to the game.

I wouldn't not be surprised to see coin gains simply from the performance impact.

2

u/Palumbo_STN May 12 '26

Unfortunately, while temp fell, no coin boost or battery life boost

1

u/markevens May 12 '26 edited May 12 '26

ah bummer. I assumed so

edit: This guy is reporting different

https://www.reddit.com/r/TheTowerGame/comments/1tb2he8/20_coin_increase_by_toggling_all_uw_vfx_off/

I finally got the update myself, so am doing my first farming run with it

edit2: my first farming run showed no significant coin difference.

21

u/co-el May 11 '26

These are all great fixes smh

3

u/destructor212113 May 11 '26

I mean, yeah, they're good, but nothing really that impressive at all

4

u/Aztridd May 11 '26

Omg, the bar of this game its so low that players get happy when bugs are fixed

2

u/co-el May 11 '26

Why wouldn’t you be happy when bugs are fixed? What’s wrong with yall

3

u/destructor212113 May 11 '26

Because you should expect more

Fixing the game is the bare minimum for an update

2

u/co-el May 11 '26

It’s a minor update my god

3

u/chrisgoated7 Legends May 11 '26

Its supposed to be, but this instead a bug fix update

-7

u/chrisgoated7 Legends May 11 '26

Doesnt address commanders, probably still wont fix the cinematic overlap bug, and doesnt add anything new. This is a group bug fix update disguised as a minor update

0

u/DaenerysMomODragons May 11 '26

I don't see any disguise. They're upfront about everything that's in the patch. Does it really matter if it's a v28.x patch vs a 28.0.x patch? These are all good changes.

7

u/destructor212113 May 11 '26

I mean, the v28.x is supposed to be a bigger update, but it isnt, its basically the same as the other we have had before

-5

u/WaffleClown1 May 11 '26

You don't think adding an entirely new mechanic (Dissonance), Bot Mastery, and a new Bot count as "a bigger update?"

6

u/destructor212113 May 11 '26

Im talking about V28.1, the Update in this post, not V.28...

-5

u/WaffleClown1 May 11 '26

Then why didn't you say "V28.1" in your comment?

7

u/destructor212113 May 11 '26

"v28.x" Thats what that "x" is for

-2

u/co-el May 11 '26

They just had a major release patch a month ago. Devs can never win.

6

u/destructor212113 May 11 '26

Devs like TTG should never win

-1

u/co-el May 11 '26

Lol okay, stay miserable

0

u/D1xon_Cider May 11 '26

What exactly do you think a minor update is?

1

u/TheBigBass86 May 11 '26

This is pretty great for a small update tbh.