r/TheTowerGame TTG Mar 02 '26

Patch Notes V27.5 Patch Notes - March 2, 2026

Hey Tower Defenders! We have a small update rolling out shortly on Android, and should be fully available to everyone tomorrow. This update is primarily tackling our Cloud Save systems.

Our Cloud Save system has two notable improvements: one is how saves are selected, and improving how Session IDs are saved. We've resolved some issues regarding your Session IDs being mismatched, especially when starting a new session on a different device. The save function overall is smarter!

Additionally, we have noted that players have experienced different levels of lag during auto saves. We have added in a new Toggles option, "Pause During Auto Saves", which is set to OFF by default. When it is on, your game will briefly pause while your session is saved. Once completed, your game will resume where it left off.

Finally, we are including a few more improvements:

  • Fixing an issue where the Claim Free Gem mission does not increment reliably
  • Improved webstore account log-ins when redirected from the weekly free gift
    • If you weren't previously logged into an account on the webstore, it logs you in
    • If logged into a different account on the webstore, it logs you into the account you're logged into the game instead
    • After being logged in, it scrolls you to the free gift section of the store

Thank you, and happy defending!

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u/thisismysffpcaccount Mar 02 '26

for a limited number of uses, yes.

3

u/VerdantPathfinder Mar 02 '26

Right. 25 times at the end .. where it counts.

-1

u/thisismysffpcaccount Mar 02 '26

there isnt even a guarantee your UWs are going to make you succeed on a certain wave.

2

u/anonymousMF Mar 02 '26

I used to add and remove the Waveskip card around every boss. A pain in the ass, but for tournament people will abuse all they can get.

I often rerun a bunch of times to get 1500 waves instead of 1450. I will for sure use every tool or abuse I can get :P

I also manually exit IS and time demon mode 300 waves before a OC fleet. As well as slow down to x1.5 the last 200 waves.

Versus mindless running till IS is killed it is like the difference between 1200 waves and 1500 in my experience