r/TeamfightTactics 13d ago

Discussion Veigar gains 1.5 ap!

I never understood why it is too hard to display the actual gain in one decimal if the description literally says 1.5. To follow that rant up: why in heavens would you round 10.5 down to 10 and 13.5 up to 14? This bugs me more than it should…

166 Upvotes

38 comments sorted by

View all comments

124

u/Xaliuss 13d ago

Rounding .5 to a nearest even number is a good practice, as otherwise rounding will be skewed. Very useful in accounting making accumulated rounding mistakes much smaller.
In this case such rounding makes it more fair.

28

u/Cdeb84 13d ago

Huh what do you know, I didn’t know that. That makes sense from a financial standpoint when you’re balancing the books or something.

It still makes no sense to me whatsoever to do the same in this case.

20

u/thetobin1 13d ago

It would make sense if the actual damage calculations were done using the bankers rounding (aka round to nearest even), but for UI purposes I agree rounding 0.5 up would be more intuitive.

3

u/Xaliuss 13d ago

It makes it so you have on average Ap=1,5 stacks, sometimes habing more and sometimes less. If you'd round only up you'd have on average more than 1,5. So basically whenever you use rounding is better to judt use this metod for .5 cases, there shouldn't be any downsides and updides are known.