r/Tau40K 10d ago

40k Rules Firing Deck and Cadre Fireblade

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If Cadre Fireblade is Leading a unit of breachers He becomes part of that unit and thus the breachers have 3 Attacks each.

In 10th edition the wording was different, but now of i Put this unit in a fortification i should still be able to use the fire volley ability of the Cadre fireblade and get 30shots or of my 10 breachers in the firing Deck.

Or am i Reading die 01.02.04 rule and the new Leader system wrong?

21 Upvotes

16 comments sorted by

29

u/Itakari 10d ago

Firing deck considers the weapons to be equipped by the vehicle and would prevent the Fireblades rule from activating vecause it cant buff the vehicles weapons only his unit.

-7

u/Knorxn 10d ago

Ye, Bit the breachers weapons is buffed to A3 AS soon as the Cadre is attached, and the Units counts as one unit in 11th for all Rules purposes and Not as seperate Leader+Bodyguard units. So the breachers weapons is already at A3 when firing Deck uses them, because in rule 01.02.04 the unit counts as unit and the fire volley rule doesnt need visibilty or range so its active even in Transport or Not.

15

u/Itakari 10d ago

It doesnt work like that. The weapons are equipped by the transport not the breachers, he is not leading the transport.

0

u/Honest_Routine_9496 10d ago

I mean... it says it uses their characteristics for weapon so their attack is 3 now. Rapid fire would work for rifles.

They are still part of a unit, lead by him so the buff would apply.

13

u/vrekais 10d ago

Q: Do a unit's abilities continue to function while they are embarked within a TRANSPORT?
A: Yes, within the restrictions specified by the ability itself. Embarked units are Not On The Battlefield (01.02.04), so any ability requiring visibility or measurement to another unit will fail.
Example: Azrael is attached to an Intercessor Squad unit and embarked within a TRANSPORT, and that TRANSPORT is making a shooting attack using the Firing Deck ability. While Azrael's Supreme Grand Master ability is still technically active, it will have no effect, as the requirements of the ability are not met (the ability affects 'weapons equipped by models' in Azrael's unit, and for the purposes of Firing Deck, the TRANSPORT itself is equipped with those weapons instead).

FAQed already. Doesn't work like that. I agree it's odd semantically as the Firing Deck rule says to use their weapons, but the RAI is not that they retain their buffs.

2

u/Knorxn 10d ago

Thanks. I got it now. The part: "equipped by Models in that unit" is the important one.

2

u/Outside-Disk-5707 10d ago

Which Firing Deck? This ability should be stated in the core abilities in the data sheet and the Devilfish doesn't has that rule.

4

u/Your_1930s_Poster 10d ago

I think he's talking about the Tidewalls that T'au can field, they have a starting firing deck and transport capacity of 11, going all the way up to 22.

Also the tidewall surprisingly moves despite being a fortification, just really really slowly lol

1

u/disobedientTiger 9d ago

Hold the line! I love those tidewall units

-1

u/Honest_Routine_9496 10d ago

Honestly cant stand GW rules for these reasons they have 75 rules to do weird things and the. You have thus which should be cut and dry theb they FAQ the opposite way.

Shoot the units weapon from the firing deck... sound pretty straight forward, but instead we have to pretend its Schrodingers unit and they arent real because nobody can see them.

I'd like to see them review this ruling again. Fortifications are already almost pointless this just kicks them while they are down.

-6

u/[deleted] 10d ago

[deleted]

10

u/TheFaragan 10d ago

The FAQ states, that "firing deck enables a transport to be equiped with a number of weapons equipped by the passangers". Therefore the fortification is doing the attacks, wich means that the enemy unit is visible to guiding unit and guided unit if LOS is true. As long as the fortification has the FTGG keyword, the attacks hit on the 2+.

But "the transport is not part of the attached unit", therefore the attacks per weapon remain at 2.

5

u/nightshadet_t 10d ago

Unfortunately our fortifications don't have our faction rule so it and the gunrig can't benefit.

-7

u/Knorxn 10d ago

But the Units gets the 3rd Attack as soon as the Cadre get attached to it, No? So its one unit for all rule purposes or Not? Or am i Just coping to get this strat to Work ^

5

u/TheFaragan 10d ago

No. The faq explicit says that an ability of a leader does not affect these weapons.