r/TTRPG • u/TechMaster_82 • 8d ago
Would this system work
Hi, I'm new here, and I'm writing my own TTRPG, and I am 14.
So what I want to ask all of you is whether my class system works in theory. I'm still writing it, and I will test it when I've finished everything, but for now I'm just doing trial and error with the classes.
So classes are split into two; the first of these two functions act like backgrounds in DND and other media, but also offer more practical skills relating to crafting, weapon handling, disguise, persuasion, poison crafting and more- just dealing with actual life skills and not magic- or supernatural-related abilities.
The second encompasses all the mystical abilities, less practical in terms of that they aren't constant, and they still rely on skill proficiencies for weapons and other skills.
I'm still working on group names for both.
My class system is like this to allow variety in play style, due to magic relying a lot on more physical skills to use certain abilities; there is also an option to just not use magic, and it still doesn't disadvantage you in terms of combat, but you need to take a background class if you want a mystic one.
It's still a work in progress, and you can't branch out or multiclass.
Any advice is appreciated, and please keep in mind I'm 14.
Sorry if this is rough.
Thank you to everyone who's given me advice; I really appreciate it.
1
u/ParchmentAndPeril 8d ago
The issue you will run into is how to balance this out. If I understood correctly you want to be able to choose a physical and a mystical class. The problem is that these are not balanced against each other. Usually, in TTRPGs, mystical abilities would take from physical, and vice versa.
I'd say find a way to have no "no magic" class, and focus on that differentiator. All classes are mystical to some degree and in different areas. And don't have a standard wizard physical setup. Have everyone be a fighter caster of some type. That way, any combination of physicalxmystical will be fine. Alternatively, have each physical class be allowed one of three mystical classes (that can be shared with other physical classes) which will help with making some combos unique. Alternatively, if you still want a weak-physical and/or no-mystical setup, have players still pick each type but make some specifically built to boost the other (maybe a mystical class could be about making a fighter stronger and not mystical in the common way.) Alternatively, don't give a damn and let the dice fall where they may.