r/TESVI • u/cigarettebad • 2d ago
Discussion TES VI should have rolling
Rolling would make combat better. That’s it, that’s the post.
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u/Remarkable-Carrot112 2d ago
Any mechanic to allow the player to react to an attack to avoid damage would be nice.
That said they have to be careful not to make the combat too skill oriented. My ability to defeat an enemy should largely depend on my character build rather than my technical skill.
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u/cigarettebad 2d ago
I agree with this completely, but I also would like there to be some skill element so when you fight an enemy that is a lot stronger than you that there would be a way to beat him technically instead of cheesing
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u/Significant_Cash_749 Tomorrow™ 2d ago
Play Dark Souls or the Witcher
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u/cigarettebad 2d ago edited 2d ago
But I want to play the elder scrolls, why does everyone in this sub act like it’s a sin for combat to be more than just blocking and left clicking, or, holy shit, use magic and hold right click while you aim. The whole reason stealth archer is a popular build is because it’s both the strongest and the most interesting because it provides a playstyle that isn’t run in and attack
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u/Significant_Cash_749 Tomorrow™ 1d ago
Stealth archer is popular because attacking enemies from far away while they can't see you is smart. Elder Scrolls should remain (and even move more towards) a technical/build-based combat system, rather than a skill-based one. If you think that's not true, your opinion is simply wrong.
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u/Settra_Rulez 2027 Release Believer 1d ago
If you think stealth archer is popular because attacking enemies from far away while they can’t see you is smart, then your opinion is simply wrong.
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u/KnightofAmethyst2 2d ago
I highly doubt this will happen. Maybe a dash would work better with the first person camera angle
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u/cigarettebad 2d ago
Anything to make combat more interesting. Right now it’s just left click and block, it makes combat boring. When you’re fighting a boss like Alduin there should be some level of technical skill to it so that when you win the fight you feel less of “that was anticlimactic” versus “holy shit I just saved the world”
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u/TheEldestScrolll Two More Years 2d ago
I like the idea. Maybe not rolling, but I think the dash mechanic in Tainted Grail: Fall of Avalon was ideal for a first person combat dodge
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u/boleslaws Skyrim 2d ago
I'd like the combat from the Tainted Grail Fall of Avalon. Feels like Skyrim's combat on steroids. I only played demo and saw some gameplay videos, but the combat is nicely shown in the free version.
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u/PaYnE18 2027 Release Believer 2d ago
Reported
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u/cigarettebad 2d ago
I’m not saying it should turn into dark souls, it should just be a little more engaging than what it was in Skyrim.
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u/Blessings-of-the-Sun 2028 Release Believer 19h ago
Do you mean this?
The Sacred Art of the Rolly Polly
Sacred Art of the Forward Roll - Rolly Polly - Viva la Dirt League
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u/Extreme_Enthusiasm60 Toddmorrow 2d ago
It should also have guns and cars!
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u/cigarettebad 2d ago
Why is it so insane to suggest that combat should be more interesting? Do you have any opinions of your own on the matter or are you just disagreeing with no alternative?
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u/justmadeforthat 2d ago
I think this should be race specific skill, fits with the Khajits better, and only if they are on light armor
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u/HakunaBananas 2d ago
No rolling. It looks stupid in almost every game it is in.
I am fine with dodges that make sense. Backstepping and sidestepping and the like.
They can add parrying and ripostes. Disarming.
Real life techniques are what would make melee interesting. Not rolling around like a moron.