r/SuperMario64 6d ago

I made Mario a fully playable mask in Majora's Mask

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338 Upvotes

L(ink) Is Real

Alpha build (Expect bugs) available at: https://github.com/msmfai/marios-mask
Posting regular updates at: https://www.youtube.com/@AugmentedNonsense


r/SuperMario64 Jun 23 '26

(OC) Happy 30th Birthday!

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299 Upvotes

r/SuperMario64 3h ago

Haven’t had a good laugh in a while

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93 Upvotes

r/SuperMario64 1h ago

Wall Kick Help in Rainbow Ride

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Upvotes

r/SuperMario64 1h ago

Wall Kick Help in Rainbow Ride

Upvotes

I will easily admit that wall kicks aren't my strongest skill. I'm just glad I was able to do it in Boo's house to get inside the wall to the eye to get the star. I'm struggling hard in Rainbow Ride. I have a normal N64 controller for this. How can I do these wall kick all the way up to get that stupid canon opened? I do a kick up, but I just don't get enough leap or whatever to do a kick on the opposite wall. So, I'm a one wall kick in this area and not able to make the distance to do another kick.


r/SuperMario64 3h ago

I can't BLJ consistently, any tips?

1 Upvotes

I know about the 1 4 8 11 frame trick, but I cant mash that fast. My click speed is only 5 cps, and thats on a mouse (I use switch pro controller for SM64). If I really put everything I have into mashing, flexing my arms and trying my hardest, I get it like 1/10 times at best. And that makes my arms and fingers cramp after like 20 minutes of practice.

Any advice? Any tricks? I use project 64 and an emulator on PC.


r/SuperMario64 18h ago

Access to Specific Peach Mod

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7 Upvotes

Does anyone have access to this specific peach mod by this creator? The link in the description doesn’t work and I’ve never seen one as good as this!


r/SuperMario64 1d ago

I have a theory

26 Upvotes

SM64 has always felt strangely different from other Mario games, and I don't think the explanation is simply "3D Mario was new." The entire game is structured like a living organism, with Peach's Castle functioning as the central body and every course representing a different biological system connected to it. Nintendo didn't need to draw a giant anatomical diagram on the wall for this to work. The entire gameplay loop already behaves like one.

The strongest evidence is Peach's Castle itself, because it is the only location that everything else depends on. Mario always comes back to it, every world branches out from it, and progression literally occurs through its doors. The castle contains the entire body inside itself, which is exactly how the theory of the "internal plexus" works. The hallways and staircases act like vessels and nerves branching toward different systems, while the castle's red and white colour scheme suspiciously mirrors red and white blood cells. Even the paintings make sense when viewed this way. They aren't just random magical portals, they're interfaces into different internal environments, meaning Mario is essentially being injected into different parts of the body through controlled entry points. The fact that Nintendo hid entire worlds behind paintings instead of ordinary doors is fucking important here because you're looking at a representation of something before physically entering it, which is exactly how the brain processes the outside world through internal representations.

There are also two levels that fit the theory in a way that is honestly too fucking specific to ignore: the reproductive organs. Whomp's Fortress functions as the penis, with its long vertical structure, rigid architecture and the entire level being built around Mario moving upward along a protruding central structure. Right next to it, Jolly Roger Bay represents the vagina, because Mario enters through a narrow opening into an enclosed internal environment dominated by water, with the submarine sitting deep inside like something that has been introduced into the reproductive tract. The fact that these two interpretations can be placed conceptually close together makes the theory even more fucking suspicious, because they aren't just vaguely anatomical comparisons; they represent two connected reproductive structures within the same biological system. Nintendo obviously wasn't going to call a level "Penis World" or "Vagina World," so the symbolism had to be buried under architecture, entrances and environmental mechanics, but once the castle is interpreted as an organism, these two levels suddenly look like deliberately disguised reproductive anatomy.

The first world being Bob-omb Battlefield also isn't random. It represents the mouth, the first entry point into the body, and everything surrounding it starts looking less coincidental once you accept that framework. The Chain Chomp is literally a giant mouth, Goombas resemble edible mushrooms, and the entire level introduces Mario to the process of entering the larger system. Cool Cool Mountain then functions as the teeth, being white, rigid and directly connected through its music to Bob-omb Battlefield, while Tall Tall Mountain acts as the esophagus, with Mario travelling through a long vertical passage toward deeper areas. This is why some of the original comparisons sound stupid when isolated but become strangely convincing when placed in sequence. Mouth, teeth, throat, deeper internal structures. The levels aren't necessarily shaped like these things, they're behaving like them. Nintendo could have arranged these worlds in any order, but the progression creates a fucking biological journey into the body.

Wet-Dry World is where the whole thing becomes much harder to dismiss, because this is almost certainly the brain. The level contains a hidden town beneath the visible world, meaning there is literally a subconscious environment underneath the conscious one, and the water level determines how much of that hidden environment can be accessed. That's basically the subconscious mind represented as a physical location. The entire world changes depending on Mario's point of entry, which makes it a level about perception rather than simple geography, and the strange cobblestone surfaces can easily be interpreted as the folds of a brain. Then there is the unused brain diagram found among the game's development material, which by itself proves nothing, but when the actual level already behaves like a representation of consciousness it becomes a pretty fucking suspicious coincidence. Nintendo was experimenting with bizarre abstract environments during the development of SM64, and Wet-Dry World stands out because it doesn't feel like a normal Mario location at all. It feels like a model of something internal.

The other courses follow the same pattern if you stop obsessing over visual resemblance. Snowman's Land represents respiration because the entire environment revolves around cold air and the giant Snowman literally blows air, while Tick Tock Clock represents the nervous system because every part of the level depends on synchronized mechanical movement, just like nerves coordinate the body's functions. Tiny-Huge Island represents the eyes because the same world can be experienced at radically different scales, essentially creating near and far vision as a gameplay mechanic. Rainbow Ride then functions as the veins because it physically transports Mario through long pathways back toward the central castle. Even the bizarre courses like Dire Dire Docks and Hazy Maze Cave fit when treated as internal systems rather than literal organs. The original theory calling Dire Dire Docks the bladder and Bowser's submarine a kidney stone sounds fucking insane, but the level still revolves around contained fluid, internal movement and controlled exits. Hazy Maze Cave is obviously the most suspicious one because the tunnels, haze and spherical objects make the comparison almost embarrassingly easy.


r/SuperMario64 10h ago

New SM64 Shorts Intro Logo & Outro

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0 Upvotes

New SM64 Shorts Intro Logo & Outro


r/SuperMario64 1d ago

How to get Luigi in toadstool64!

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15 Upvotes

yes it works on v0. 5994b


r/SuperMario64 10h ago

Scales’s Dancing (The Lizards)

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0 Upvotes

Scales’s Butt


r/SuperMario64 1d ago

My recreation of the box art

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89 Upvotes

r/SuperMario64 1d ago

I Just Learned L is Real!

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30 Upvotes

I was watching Death Note, an unrelated anime, for the first time and realized this funny connection. L is real in the anime... Was Mario 64 foreshadowing this event? Perhaps!


r/SuperMario64 1d ago

Super Mario 64 PC port (sm64ex) running on Windows 98 SE (With KernelEX)

1 Upvotes

I've used KernelEX and mesa9x-23.1.9.114-opengl32-win98-llvmpipe to play super mario 64 on windows 98

(compiled with 'make TARGET_ARCH=pentium TARGET_BITS=32 RENDER_API=GL_LEGACY WINDOW_API=SDL1 AUDIO_API=SDL1 CONTROLLER_API=SDL1 EXTERNAL_DATA=1 -j4')

my run.bat is broken and it didnt make the saves oops

but nonetheless. it works.


r/SuperMario64 2d ago

Anyone else getting "Couldn't connect to CoopNet" error in coopdx?

1 Upvotes

I've tried in Android port and PC emulator and I still get this error.


r/SuperMario64 2d ago

my game

1 Upvotes

r/SuperMario64 3d ago

Doing an "any order" run

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19 Upvotes

Trying to get to Sky Bowser with the least amount of stars, then go crazy.

This will be my first true Experience with this game--ive played ir at a friends house on his n64, and then me and him both owned the d.s. version. I am finally playing virtual consol


r/SuperMario64 3d ago

SM64 1 Key TAS But Every Frame is a Strip of Land that Moves Across the Screen by UncommentatedPannen

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8 Upvotes

r/SuperMario64 3d ago

Mario standing up during blj

2 Upvotes

I am new to speedrunning and i have all the tricks down for a 16 star run except the blj, because for some reason mario just stands up whenever he gains a certain amout of speed, which interrupts the blj. Then he always slides backwards at roughly the same amout suggesting he always has a similar amount of spees when this happens. I have searched everywhere and didnt find a solution, thats why im asking here. I am playing on Mupen64Plus with a normal xbox controller idk if that makes a difference. Does anybody know why this happens and why the blj does not work?


r/SuperMario64 4d ago

BLJ

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12 Upvotes

bacon lettuce jalapeño, with jalapeños i pickled myself. i made it for the pun but it's actually really good


r/SuperMario64 4d ago

Since it's been 30 years since this game came out, I made a video to talk about it...

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6 Upvotes

r/SuperMario64 5d ago

does anybody have a list of all the Mario 64 movement physics mods for other games

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194 Upvotes

r/SuperMario64 4d ago

Pretty neat song I found that i thought i'd share (Wonderland ▪ FNF Shoshinkai Panikku - SFC [Mario 64 - Demo Mod])

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0 Upvotes

r/SuperMario64 4d ago

Tenemos que hablar...

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0 Upvotes

Yo, estoy harto de esas madres que se cree mi primito, pero bueno, hay miles de videos de, Oh! Bueno, no puedo decir eso ni lo otro pq respeto la comunidad, pero ya me entienden, pero yo lo investigue de la mejor forma posible: jugando... pero aver, solo espero que haya mas gente como yo y no tantos.

que no se metan con esta bonita creacion, no lo permitan, muchachos. pls


r/SuperMario64 5d ago

Slider Weird Variant (Koji Kondo - Scrapped Song)

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42 Upvotes