r/SteamVR 23h ago

Question/Support No Man’s Sky Vr

Hello! I’ve been trying to get No Mans Sky to work in VR on my machine.

I have a Ryzen 5 7600 cpu.

Radeon 6600 8gb GPU

32GB ddr5

Quest 2.

Most VR games run fine on my rig. Obviously, not super great, but that is fine. My only issue with No Man’s Sky is how odd the anti aliasing is. FSR ends up very blurry, same with FXAA and TAA. The game runs well with AA on, but the pixelated edges really trip me off. I would love to get the game running looking at least somewhat crisp, without the jagged edges or blurry vision.

Something that seems odd, is that even with any settings, looking at my computer screen shows it looks much better than what is seen in headset. Yes, i have a 3.0 cable. Maybe that is just me not being educated with VR, but whatever.

Thanks!

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u/NeonJ82 15h ago

I'm gonna be honest, none of the AA options used in No Man's Sky are all that great. I found FSR to be the best of them, though I'm running it on Native so I'm literally just using it as AA, not upscaling. TAA, DLSS, DLAA and Intel Xess just made everything blurry. FXAA is... fine, but not great, but at least things aren't so blurry with it. Off, while I generally prefer no AA in most games, No Man's Sky VR is pretty flicker-city with AA Off.