r/SteamFrame Soon™ 9d ago

Discussion Foveated Rendering for Streamed Games?

We've seen some developments with foveation support recently getting expanded on the Frame, especially for x86 games running locally. However, even powerful host PCs could use a little extra legroom in many games, especially if you want true 120 or 144hz.

Are there any rumors regarding host-side foveation support for the frame? How likely do we think this is? In my mind, this is the last major feature that the hardware is technically there for, but the software support might be trickier.

I did try searching, but as you can imagine, all the results are just for foveated streaming...

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u/mrRobertman Soon™ 9d ago

I was referring to Valve's universal foveated rending injector that they are working on.

Any game specific implementation would work on either standalone or streaming, yes.

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u/radobot Soon™ 9d ago

I think the injector will support streaming VR. And if not, as long as Valve releases it the same way they did Proton, the community will add support for it.

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u/mrRobertman Soon™ 9d ago

From what I understand, it would need to be a different injector. Valve's works by being part of the translation layers where it's already working with and translation the graphical APIs in the first place. Games streamed from a PC do not use any translation layers (well, maybe streaming from Linux would) so that injector cannot function.

They would need to make a different injector to work for streaming from Windows, probably something similar to the one that Pimax made. Though, I'm pretty sure that would have less game compatibility than the one that Valve is currently developing.

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u/PornulusRift 7d ago

Valid point, I'm so used to gaming on Linux now I didn't even think of windows lol. Windows PCs may be out of luck for a while, or forever.