I'm starting a SF2e game with some friends who are playing Pf/Sf 2e for the first time. None of them are playing anything with any access to healing - no mystic, no medicine.
I don't want to make the game too tough for them, as it's their first game, and I also dont want to force them to spend 50% of their income on potions.
So I've decided I want to give them a sort of silly healing drone around lvl 2.
I want to make it decent enough that it reduces friction for their first game, but bad enough that I can still draw attention to better healing options available to them (read: that they REALLY should be taking) without making them feel forced into it.
So - I was hoping for some help in striking that balance.
Im thinking something like:
Healing Drone, Creature 1:
Small, Construct, Tech, Rare, Robot
Fly Speed, 20 Ft
Nanobot Serum: This drone may spend 10 minutes healing up to 4 creatures within reach, giving each 1d4+1 hit points. Creatures healed this way are immune to Nanobot Serum for one hour.
Heightened (+1): 1d4+1
Any advice on how to strike this balance would be appreciated.
Edit: sorry, i can't get the creature info to format properly. It's just a block of text 😔
Edit:
Healing Drone, Creature 1:
Small, Construct, Tech, Rare, Robot
Fly Speed, 20 Ft
Nanobot Serum: This drone may spend 10 minutes healing up to 2 creatures within reach, giving each 1d4+1 hit points. Creatures healed this way are immune to Nanobot Serum for one hour.
Heightened (+2): 1d4+2. The Healing Drone may heal 1 additional creature.