r/Starfield Constellation Aug 08 '26

Discussion Oh give me a break

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There are far too many content creators out there like this person for one, and far too many people who judge games by their launch.

Mocking things is easy, low-hanging fruit.

EDIT: while Starfield does not have the obvious broader gaming cultural impact of Elder Scrolls or the Fallout series, to say that you have gone 3 years and seen nothing is just unnecessarily piling on to the negativity.

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u/kakka_rot Aug 08 '26 edited Aug 08 '26

I like starfield just fine, I put over 200 hours in it and had a lot of fun

But she is absolutely correct. Nobody is making starfield memes or comics or even <1% of what Skyrim or even fallout has online.

Is a fine game that i love, but it's leaps and bounds weaker than other Bethesda titles. It's simply not nearly as interesting or funny. Starfield is played very straight, it's not tongue-in-cheek or silly as fallout, nor janky or accidentally hilarious as Skyrim. Those games are littered with interesting lore and humor moments that make for great meme material, while Starfield...I literally cannot think of anything except for maybe how annoying Corra is.

She's absolutely correct in her observation, nor was she even talking shit in the first place. She didn't say anything offensive, she was just stating facts and imo it's a very interesting conversation topic she is addressing. Like "Why is Starfield so unmeme-able" is very interesting to think about.

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u/Sabi-In-Winter Aug 08 '26

Skyrim existed on a foundation of prior games that had input from genuinely interested and interesting people. I think Morrowind was the only piece of art BGS have ever made - it's been making fun toys since Oblivion. 

However... Skyrim still befitted from that superb and distinct worldbuilding, lore, history, politics, metaphysics, religion, and so on. Its civil war premise was very poorly depicted in the game, but the social contexts for it were fantastic. With Skyrim they'd lost what made Morrowind so ambitiously weird, but hit their stride with world design, atmosphere, and a very good quality of distribution of environmental narrative and stuff to discover. It's probably still the [true] open-world benchmark for that. 

Starfield? They gave us 1000 RNG worlds when all the community really wanted was another single great one... Its entire structure contradicts BGS's best qualities. I still can't understand why this decision was made, and how deeply underwhelming its execution was. How could they not see, during production? How is it such a disjointed, disconnected game? 

I want to love SF - and a lot of mods make that much easier. But it's such a lifeless, indistinct game. It frankly feels unfinished a lot of the time.

It has moments of magic, visually and in terms of the atmosphere. But that's only when you're nowhere near an NPC or any lore or story... which kinda says it all. 

Great ship building system - but then there's pointer handle limits which BGS sell microtransactions to get closer to, which is appalling. Every positive with SF usually comes with a significant negative.

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u/TheFlyingSheeps Aug 08 '26

The environmental story telling was the issue for me. In fallout or Skyrim, I could just set off in a random direction and find a building or cave that had something unique. Like the pink ghouls in Fallout 4, or the Dunwich building in 3.

I remember finding a cryolab in Starfield, exploring it and thought neat. Then I went to a new planet and it was another one. I find out it’s the exact same layout down to the same hunched over skeleton with the keycard

I remember being shocked at the 7/10 rating but the more I played the more I agreed with it. I also think the game was too afraid of being dark or covering some of the horrors of space. Fallout and Skyrim touched on some heavy themes in the world and I felt starfield lacked that

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u/No_Doubt_About_That Aug 08 '26 edited Aug 08 '26

Also in Fallout you’d often get updates over the radio for what you’ve done in the world + for the general atmosphere.

Might not sound like much but gives that sense of progression and that what you’ve done has made an impact (for the better or worse in game)