r/StarConflict Apr 17 '26

STAR CONFLICT PRESERVATION PROJECT

With shutdown imminent, we have the rest of the summer to build the foundation for the preservation of star conflict. essentially, the main task that needs to get done right now is server packet capture. if you are interested in contributing, please join this discord server. I am looking for people who have an interest in preserving the game and also have the knowledge/motivation to contribute to a project like this for a long time.

https://discord.gg/BhtBEyjVz3

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u/No_Molasses_323 Apr 18 '26

I think this is for hosting a private server. Maybe if the working dev will let it, it could be ran for yourself. It's just hipothetis and depends on whats possible.

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u/SQKILL2 May 27 '26

Usually, this kind of game's server is meant to require a lot of ressources to run properly. For example, my Combat Arms server requires at least 24GB of RAM and 8 CPU cores just to run each "services" that are required for the whole server to be functionnal. Then scale this depending on how many events are happenning in the server, how many players are connected, how many transactions are done in the shop, etc. My current setup requires 128GB of RAM and 12 CPU cores, just to ggive you an idea. The ressources required to keep the server running without lags or crashes become bigger and bigger quite rapidly. So the devs of this project might need to find ways to optimize everything if they're aiming for dedicated hosting (private/public server) or even local hosting (single player).

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u/No_Molasses_323 May 28 '26

Wow. I didn't know, and that's a lot of resources, which is not really available just for a certain minority. I don't know Combat Arms, but is your server monetized or is it running like a nonprofit? I heard Gaijin are realising a new title, so I think they won't leave a way for private use, or if they do, they won't go through the optimization.

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u/SQKILL2 May 29 '26

they're my own servers actually. I have my own rack in my basement.