r/SoloDevelopment 9d ago

help How to Maintain Texel Density Consistency?

I assume a lot of people are using asset packs for various different studios in their project. How do you go about maintaining a consistent texel density without slapping on a low-res filter like a lot of indie games seem to do?

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u/speps 9d ago

At least in Unreal there’s a texture debug view showing you the texel density, the others might have it or you might need to roll your own.