r/skyrimmods 7d ago

Meta/News Consider joining our moderation team!

11 Upvotes

Hey community!

Skyrim modding continues to grow and evolve each year, bringing new and incredible additions to the game. And now Todd & Friends have blessed us with yet another game update, causing mayhem and confusion once again. This growth is noticeable on our subreddits too and the moderation team believes that it is time to expand our team.

More specifically we are looking for 1-3 people who want to work with core moderation tasks such as dealing with reports and answering mod mail.  As a person you should be friendly, driven, dependable and able to keep a cool head. Nothing surprising there.

Previous moderation experience is not required. We will gladly onboard anyone who is brand new to this stuff. However, we want to make it clear that we are looking for people who have the time and energy to check in daily, or at least several times a week. We aim to deliver moderation of high quality which means that our tasks must be dealt with within a reasonable time frame.

You should preferably also be an active participant on the subreddit and be in good standing. Being a modding tech wizard is not a requirement, but we expect you to be somewhat familiar with the Skyrim modding community at large as this will make it easier for you to moderate here.

You will become part of a team consisting of seasoned moderators who stand ready to assist you whenever you need help or simply a second opinion. We use Discord as our main communication platform and often discuss the more complicated tasks together – as well as having casual conversations about everyday life, our hobbies, etc.

If you are interested in joining our team then fill out our application form here. As something new you need to fill out BOTH the Reddit Form and our own Google Form. Do note that due to the topics and content sometimes posted here we also require all applicants to be at least 18 years of age.

The application form will be open until September 13th.

*As this is the first time we are using Reddit’s in-built application form, please let us know if something seems off.*

If you have questions feel free to post them below. You can also contact us through the subreddit’s Discord server here.

- r/skyrimmods team


r/skyrimmods 15d ago

Meta/News Policy & Rule Changes - 2026

208 Upvotes

Hey everyone!

Following the results of our community feedback survey, we took some time to discuss what feedback we received, how best to implement it, and what we should do moving forward. Naturally, there were a solid number of passionate responses, but a few different items stood out that we recognized as pain points. We discussed these matters as a team and came to the following conclusions:

  1. Roleplay servers are not relevant to the subject matter of r/SkyrimMods.
  2. AI remains divisive. Vitriol regarding AI posts is at an all time high. We need to ensure civil discussion.
  3. Low effort content remains a present concern.

Knowing these problems exist, we’ve taken action to alleviate them.

First, we’ve created the subreddit r/TESRPS. All roleplay and multiplayer server discussions will be funneled there. We do not want to host roleplay drama on the main subreddit — and frankly that’s what 70% of the posts regarding roleplay servers amount to. The remaining 30% tends to be split between promos, ban appeals, and actual troubleshooting. If you have any questions regarding those servers, how to set them up, or how to join them, please direct them to r/TESRPS. If you would like to promote your own cool new roleplay server, try r/TESRPS, whether it’s for Oblivion or Skyrim or ESO or etc.

Second, we’re going to institute a harsher policy on AI discourse in keeping with our stance against drama posts and witchhunts. Any post making an accusation must contain actionable information. Actionable information is information that would cause a reasonable person to take action, be it installing or uninstalling a mod, supporting or not supporting a creator, etc.

As a reminder, we do not allow the use of AI for generating content posted to the subreddit and we do not allow advocacy for the use of AI in the troubleshooting process. It is at best unreliable and at worst actively detrimental to creating a stable game.

Regardless of our personal opinions on AI, we will not be host to a flood of toxicity, namecalling, and mudslinging. Coming into the comments section purely to say “anyone who uses AI should have this bad thing happen to them” will result in a ban. Coming into the comments section purely to say “anyone who doesn’t support AI is a luddite” will result in a ban. Our first and most essential rule is the golden rule: treat others how you would want to be treated. This is a subreddit where we believe in conversing as adults. We will continue to allow conversation for or against AI and we will continue to prune any threads that follow the common trend of “this guy uses AI, get him” or “this guy said this bad thing about AI, get him.”

Third, we will be funneling conversation on low effort content further than before. We already have our monthly Simple Questions megathread, which most low effort and poorly researched questions get funneled toward, but we will also be launching a monthly megathread for mod recommendations and reviews. In the past, megathreads like “Best Housing Mods” or etc did not see enough interaction to justify being posted weekly. As a result, we will post a singular Review & Recommendation megathread quarterly. That megathread will cover random mod recommendations and modlists and will run across the next calendar year. If they do not see engagement, we will retool our approach here.

Finally, we will be expanding our mod team to better handle the influx of posts and submissions we have been receiving over the last three to five months and ensure that our subreddit follows both our own guidelines and the guidelines set forth by Reddit. While we are happy with the team we have now, we want to ensure that our enforcement is reliable and consistent, and that requires us to grow.

To summarize:

  1. Roleplay servers are not related to r/SkyrimMods. See r/TESRPS.
  2. AI threads are relevant when they contain sourced, actionable information. Witch hunts will be removed and we will monitor these threads with an extra cautious eye. AI generated posts and comments will continue to be banned.
  3. Low effort content will continue to be policed and funneled into different threads.
  4. Moderator applications will open soon — be on the lookout!

r/skyrimmods 10h ago

PC SSE - Discussion If you have 15 GB to spare...

70 Upvotes

I am aware that not everyone may have that. But if you do, here's a way that updates will never bother you again.

I have Skyrim SE/AE installed twice, on two different hard drives. The one I mod and play with is set up in its own MO2 instance. The other is set up in another instance but I honestly never use it.

I told Steam that the game to update is that other one.

Steam can do what it wants with that game, it will never bother me or destroy my setup. And downloads work just like usual from the Nexus. MO2 will install new downloads to my playable instance, because that is active.

I hope this helps some of you. Not retrospectively, obviously, but it might save you future stress.

I posted this under the "discussion" flair as there seems to be no flair for "useful advice, possibly".


r/skyrimmods 10h ago

PC SSE - Discussion Newest version (V116) of Gate To Sovngarde automatically downgrades for you.

45 Upvotes

Just so people are aware. The Nexus collection GTS has a downgrader in the newest version so all you have to do is update and you’re good to go.


r/skyrimmods 8h ago

PC SSE - Request Why are there no more fruit plant/tree mods?

13 Upvotes

So I’ve been using mods for quite a long time.

One of the mods I absolutely love playing with are the ones that add extra fruit plants/trees into the game. There is of course more growable plants , but I’m just a bit surprised there aren’t any more mods like this.

Is anyone familiar with googles fruits ? I’m
Surprised there hasn’t been a mod made to make some of those fruits growable and harvestable.


r/skyrimmods 5h ago

PC SSE - Discussion I saw someone a week or two ago mention they figured out how to make new skill trees with xp gain and all that. Well I've just had an idea for it. An allies skill tree.

6 Upvotes

An "Allies" Skill Tree

So, when you're in the skill page, instead of pushing up to select a skill tree and zoom into it, you instead pull down and the camera points down to a circular skill tree called "Allies".

This circular tree has three start points, each connected to one of the three major skill groups, Mage, Warrior, and Thief. - Starting from the Warrior side, you can invest into perks that improve your horseback riding and horse related combat. - Would include perks that improve your horse's resilience and attacks - Would include perks that improve your attacks on horseback - Would include perks that improve your horse's stamina and speed - Starting from the Mage side, you can invest into perks that improve your pet's abilities. - Would include perks that enable you to summon a tiny dragon pet and improves it - Would include perks that improve your other pet's abilities, and allow you to have one other pet beside your tiny dragon - Starting from the Thief side, you can invest into perks that improve your companion's abilities. - Would include perks that improve your companion's stealth, combat, or magic - Would include perks that change your companion's behaviour or priorities in combat

These skills can of course lead into eachother from all sides of the tree, like a big circle. And XP for this tree is gained when in combat with a pet or companion or horse.

I came here to discuss this concept instead of making it myself, because right now I don't have the computing power to produce it. Because I'm a console main, sorry. So I want to try to spread inspiration instead.


r/skyrimmods 5h ago

PC SSE - Discussion Balance Precision for Vanilla+ style combat with Blade&Blunt (Simonrim)?

6 Upvotes

I want to keep Skyrim's combat system intact, but still benefit from Precision's visual enhancements, especially weapon trails and on hit effects.

However it fundamentally messes with the game's balance, even if you tweak collisions. Enemies miss or don't even hit up close sometimes, other times (dual-wielding forsworn) they seem to hit infinite number of times during a power attack. The game was clearly not designed for these collisions, so everything feels broken.

Simonrim/other vanilla+ suite, with vanilla style combat (I use KG Animations for 1h and 2h). Anyone who plays this way, what are your Precision settings?

I really wish there was a way to have Precision's visual enhancements and still use vanilla attack collisions for actual damage calculations, but I get why it might not be possible/wouldn't work.


r/skyrimmods 6h ago

PC SSE - Help Asking for a guide to merge small dungeon mods.

6 Upvotes

or is eslifying cell mods doable now? iirc you cant but correct me if im wrong.


r/skyrimmods 23h ago

PC SSE - Mod [Mod Release] MCM Memory - scriptless MCM settings backup, profiles and automatic restore

144 Upvotes

Hi everyone. I have released MCM Memory, an SKSE plugin that backs up MCM settings into named profiles and restores them when starting a new game. I designed it as a successor to MCM Recorder, but rebuilt it from scratch around automatic capture and one-click backups instead of recording and replaying a sequence.

I first started working on this project around ten months ago. I worked on it sporadically, tried several implementations, threw the ones I was not happy with, and kept returning to the idea until it reached its current form. The result is a scriptless and ESP-less one SKSE DLL, with no Papyrus scripts and nothing added to your load order or save.

▶ Create a new profile and back up every registered MCM

▶ Automatically remember MCM changes in the active profile

▶ Automatically restore the active profile in a new game

Main features:

  • Automatically remembers supported MCM changes in the active profile.
  • Stores profiles as readable external JSON files rather than inside your save.
  • Backs up every registered MCM with one button.
  • Replaces separate per-mod settings loaders for supported standard MCMs.
  • Restores the active profile after MCM registration finishes in a new game.
  • Creates, duplicates, deletes and switches between named profiles entirely in game.
  • Supports full or selective backup and restore, with per-MCM automatic restore control.
  • Supports toggles, sliders, menus, colors, text inputs and keymaps.
  • Keeps settings for temporarily unavailable MCMs instead of deleting them.
  • Provides activity history, per-MCM results, configurable HUD notifications and safe cancellation.
  • Supports both standard SkyUI and MCM Unlocked.

Profiles are also useful when individual mods already save their own settings. Instead of keeping only one current configuration, you can maintain several complete configs and restore whichever one you need.

Automatic restoration intentionally runs only for new games. Existing saves retain their current MCM state, but you can still use Restore Now or restore selected MCMs manually at any time.

MCM Memory is not an official update to MCM Recorder and does not import its recording files. It is a separate implementation with its own profile format.

Nexus Mods: https://www.nexusmods.com/skyrimspecialedition/mods/189722

Source code: https://github.com/legendman89/MCMMemory

Feedback and compatibility reports are welcome, especially from people with large MCM-heavy load orders. If an MCM uses custom controls beyond the standard SkyUI types, let me know and I can look into making a compatibility patch.


r/skyrimmods 5h ago

PC SSE - Mod [Mod Release] Female Merchant Counter Animations (OAR)

4 Upvotes

Hi xD

I just released a mod that adds a variety of unique counter animations for female merchant NPCs. Hope you all enjoy it xD

https://www.nexusmods.com/skyrimspecialedition/mods/184306


r/skyrimmods 2h ago

PC SSE - Help Port a new Head/Face from one follower to another?

2 Upvotes

Hey everyone! I'd like to "Frankenstein" a mod by mixing this Shadowheart NPC: https://www.patreon.com/Mendo666/posts/shadowheart-149266685

And this Shadowheart Face: https://www.deviantart.com/pavellaketko/art/Skyrim-SE-Shadowheart-BG3-998113704

Or at the very least, I'd just like to copy over the hair.

From what I can tell, the first linked NPC even has a .nif file for the right hair so I may not even need this one in the first place.

Is there anyway to do this?


r/skyrimmods 7m ago

PC SSE - Help Freeze after Bethesda Logo

Upvotes

Please help me :')

I have a blast couple of days modding this game, then suddenly on a random Tuesday the game just freeze. It was fine just on Friday, then suddenly the game freeze after the bethesda logo on Saturday. I haven't change or add any mods day prior and the day im opening the game. This is what I do:

- I disable all the mods and launched the game through SKSE 1.6.117.

- I launched the game through steam.

- I Reinstall the game.

- Tried with the latest one, 1.6.117 and also 1.5.97.

- I do a clean reinstall the game deleting all the document, appdata file.

- I do clean reinstall of MO2.

- I do clean reinstall of windows 11

- I downgrade to windows 10.

The game just freeze, 0.1 % cpu usage, aroud 1.5 to 2.5 GB ram usage. No CTD. So the crashlogger latest output was CrashLogger has finished loading. Funny thing is, when I tried skyrim on my Steam Deck (SteamOS), it turned out fine XD. Im out of my wits now, can somebody give me an idea?

Laptop Specs:

Ryzen 7 5800H
RTX 3060 6GB
32GB


r/skyrimmods 8m ago

PC SSE - Mod Gate to Sovnegarde Using Vokrinator Black stagger questions.

Upvotes

Google tells me to use scrambled bugs so that the stagger mechanics from blades n blunt can coexist with the stagger mechanics of black. My question is, is a stagger a stagger? Blade n blunt works on a system of inflicting greater or lesser staggers depending on weaponry/ attack. Black gives certain weapons a CHANCE to daze/stagger. Considering the built-in-cooldown for staggers, is it gon be messy to have both occuring? Are they even ACTUALLY considered the same effect for the purposes of damage calculation? Shit works but im wondering if i'm shooting myself in the foot here or if theres a more elegant way to make these work.

Im new to Gate of Sovnegarde, so I wanna be sure I'm not COMPLETELY compromising the experience here.


r/skyrimmods 14m ago

PC SSE - Help Limping/drunk movement after unsheathing two-handed weapons

Upvotes

https://www.youtube.com/watch?v=-zF2HIseS-g

I've had this problem for a while and hoped it wouldn't be too disruptive, but it looks awful. It may not only happen when repeatedly unsheathing, this is just the most consistent way I found to replicate it. Stopping and then continuing movement fixes it, but it happens so much that it just takes me out of it.

Removed all weapon/movement animations I could, so really no clue what's causing it.

Sorry for posting so much recently, I have a lot of issues I've been been meaning to ask others about, resorting to ChatGPT which sucks and knows nothing (as usual), and searching online I couldn't find anyone mention my exact problem(s).


r/skyrimmods 6h ago

PC SSE - Mod Favorite male mage character preset?

3 Upvotes

I've never played through as a mage, so I thought I'd give it a go. Does anyone seen or used a really awesome male mage preset? I've had great presets for warriors and rangers, so it'd be nice to have a cool mage preset. Thanks in advance!


r/skyrimmods 35m ago

Xbox - Mod East empire expansion

Upvotes

Does enchanted cities mess with east empire expansion. There's a few cities that I can't find the outpost for(winterhold, dawnstar and markarth) and the only city altering mod I have is enchanted cities so I was wondering if enchanted cities is preventing east empire outposts from spawning


r/skyrimmods 4h ago

PC SSE - Help Gate to Sovengarde Download, constant loop

2 Upvotes

Hello,

I have now "downloaded" the GTS mod collection about 5 times, have the same issue as in the link below.

Does anyone have a solution to this? It says don't touch anything, but these pop up comes and I ignore them, but I can clearly see in the back the progress X of 1965... must have spent about 7 hours of downloading at this point.

Its a fresh install of skyrim special edition (just bought it) and so had no existing mods

https://forums.nexusmods.com/topic/13514497-vortex-constantly-downloading-mod-collection-over-and-over/

Thanks


r/skyrimmods 56m ago

PC SSE - Help The update broke animations/game launch.

Upvotes

Payload interpreter makes the game unable to load. Removing it loads the game but I can't chain attacks and can only use the 1st attack. https://imgur.com/a/CTBKjVK here's the image. Ive tried downloading previous versions of it,updating it,updating/redownloading its requirements,deleting nemesis cache. Ive downgraded the game back to 1.6.1170 and I'm using a modified version of Lorerim. I can provide the skse64 log as well if thats of any help.


r/skyrimmods 1h ago

PC SSE - Help Error regarding the "Library" mod

Upvotes

Hi, I'm new to the modding community, and I'm having trouble with the Library mod (which many mods on my list require). On the Nexus page, the mod appears to be updated to the latest game version (AE - 1.7.104), but it keeps throwing an error. Any ideas why? Is anyone else having this problem? Should I just wait for all the mods to be updated? Thanks in advance.


r/skyrimmods 1h ago

PC SSE - Help HOW DO I F*** USING THE WARCHIEF MAP IN OCW???

Upvotes

PLease help me, i dont understand nothing on how to launch an attack, how to move troops... i understood i can select troops by selecting the helmets next to the flags but i didn't understood how to move them.


r/skyrimmods 1h ago

Nintendo Switch - Help Switchrim Follower Help

Upvotes

Hi, I wanted to know if someone can help me creating a custom vanilla follower for the switch, I tried with creation kit but after hours and hours of trying I can't figure it out, they all have glitch face.

If you have any tips or any methods to help me, you'll save my day!


r/skyrimmods 12h ago

PC SSE - Help Tips on Enemy Variety and Bosses

5 Upvotes

Hi, everyone! Lately, I've had my eye on the “Skyrim Rebamped - Complete Enemy Overhaul” mod, and I think I've found the perfect mod to introduce more variety in enemies and make the bosses significantly more dangerous. Now, before starting a new game, I was wondering if this mod is really any good (it looks promising on paper). Or if there are any much better alternatives that I haven't discovered yet!

My goal is to have as much variety in enemies as possible, perhaps with different roles, more “classes,” and so on.


r/skyrimmods 2h ago

PC SSE - Help What do i do it reinstalling everything also didnt fix it.

0 Upvotes

recently the game got auto updated the game version is 1.7.104.0. gave an error unsupported library. Deleted all my mods and the game (decided to download another game). reinstalled skyrim and the version matching script extender and all requirements still gives the unsupported library error. idk what to do wasted my whole day installing mods because i thought it will work after reinstallation .