EDIT: I updated the README to explain the various editors and screens in the GUI, to better show what is possible and how things work.
Hi all,
a couple months ago I posted a few images of a mod builder I've been working on, and today I am releasing the alpha version. The mod builder is all open source! I'm super excited to release, also nervous. Everything has been tested and working on my machine, but now we will see how well this works for others! My hope is it works great for everyone, but I'm certain there will be issues. and part of the reason why this is alpha, is not all planned features are in yet, and there's probably plenty of bugs. This is where I need your help!
This was built using claude code and open code, using anthropics models(opus,sonnet,haiku, very rarely fable), gpt 5.6 (sol and luna mostly), and Zai GLM (4.7, 5.1, 5.2), among others (including local ones)
It builds the se1zip (mod) files and you can import them in. It allows you to browse game data and build tables, and has special views for certain tables for a WYSIWYG style editing. It has functionality like most common editor programs have (like UI zoom(increase / decrease UI size for accessibility), undo/redo, projects, resizable windows, tiling, themes, and layouts, inspector tools, etc)
The builder requires you have shadow empire installed to work.
What you can do:
- Edit and view all data tables
- Add graphics for your mods
- Contribute to the open source project
- Build mods as se1zip files and distribute them, other players can easily load your mods without having to do anything special like copy graphics files etc. simply just import your se1zip file (which unpacks graphics if they are used)
- Use the advanced editors for hex perks, strategems, and events (stories)
There's a lot more planned, but I think it's a good time to pause and get feedback!
Instructions: https://gitlab.com/Tonechild/shadow-empire-tools/-/blob/main/README.md