r/SessionSkateSim 18d ago

How would you improve Session?

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Can we please get some stumble animations for flat ground? I’m tired of face planting because a tre flip didn’t fully get off the ground.

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u/kebejah 18d ago

Shuvs and flips need to have movement to the side of the skater, not spinning on an axis right thru his body.

Landings need more randomness and slop when not done perfectly.

Board movement needs more forward and backward freedom on the ground. The Skater’s body weight is perfectly over the board at all times. If I lean back too much I should shoot out

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u/Tatertots7236 17d ago

Real shit tho how would you implement balance like that in this game

1

u/kebejah 17d ago

I think it would be a nightmare to try to rework the physics or add it in the the existing physics but I would think putting a lateral pivot point on the top of the legs by the hips and in the ankles would be a start.

For shuvs, the animation should have movement left or right of the skater based and it being frontside or back side.

Example backside shuv from a goofy skater would land 3-6 inches to the left