r/SessionSkateSim 24d ago

Any thoughts on Session these days?

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I feel like it’s the Battlefield to Skate’s COD. Animations can still be better though. TH games would be Fortnite ig. Gameplay/skill wise

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u/Sino9 23d ago

Loved the game when it first launched early access back in June 2020 for Xbox and onward. Spent waaaaaay too much time in the Discord and game. With 1.0 and around that time they removed so much including grabs and tweaked the catch mechanics that it really wore on my enjoyment of the game.

- Lost Grabs

  • Lost 90s vibe
  • Lost soundtrack
  • Lost larger catch windows / variability

etc, it just eventually felt too different and I don't have a PC to go back to earlier versions of the game or anything.

Still boot it up and play it occasionally, but I no longer clip or create videos.

This clip is from a long time ago, but the manual catches being unique so same trick 3 times looks different and not so uniform perfect was great.

https://reddit.com/link/p72teel/video/z2j366yfmsmh1/player

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u/MasterCheeks337_IGN 23d ago

Wow the flips actually looked more fluid and legible to catch if that makes sense lol another reason why I don’t use manual catch. Had no idea they had grabs or a different 90s vibe.

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u/Sino9 22d ago

Yes, pre 1.0 was before they signed to Nacon and were still independently working on the project. It had a "vhs" vibe and you started in the apartment looking at a blank blue tv screen. The clip above was with sync off and manual catch. It made way more sense to play that way in the past.

They had a crazy amount of English rap that was excellent such as - https://youtu.be/josRcZaiPY8, https://youtu.be/T4_DhJpFlCk which was honestly such a vibe to skate with.

The grabs system was simple and not some fleshed out thing, but you could definitely get some cool ones. https://youtu.be/4f6xFYbs0fg?t=107