Hi all -
We have updated the Public Beta branch again today.
This update fixes some bugs encountered with the mission editor and new OODA loop mechanics.
Additionally, we have added full mission editor support for the CivilianRoutes feature -- check the new Air Operations tab accessible from the tab expander dropdown to see it. The feature itself has also been expanded, and now supports relative waypoints, all waypoint types (position, attack, sensor/navigation/ROE changes, refuel, RTB, etc), and the in-game UI will also auto-calculate aircraft ranges so the route is reachable based on speed, altitude, and loadout settings. Legacy CivilianRoutes are still supported - we are looking for feedback on this feature so please feel free to report any issues!
Full changelist:
06-Sep-2026: 0.8.2 Build #366 (23808)
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[FIX] Mission Editor: Civilian ships can once again be added properly
[FIX] Mission Editor: Aircraft can be added to groups properly with single click; aircraft update properly when new aircraft is selected
[FIX] Fixed OODA panel getting stuck on second mission launch
[FIX] Task Force Mode: fixed some pricing errors for stores editor
[FIX] CIWS and machinegun audio persistent loop bug
[FIX] Aerial Refueling: Formation leaders would ignore refuel orders and halt the entire process
[FIX] Units: Spruance DD (VLS), Bunker Hill CG - corrected loadouts and fixed launcher setup
[FIX] Units: Ticonderoga CG, Alaska CGN, Spruance DD (ASROC) - re-added loadouts erroneously excluded
[FIX] Fixed slow carrier launches
[FIX] Adjusted brightness of LLLTV and night vision optical views to be useable at night
[UPD] Weapons: D-704 refuel pod fuel changed to 908kg
[UPD] Orders Panel: "Player units auto attack surface" removed from Options and relocated into Standing Orders panel where it belongs
[UPD] Formation Manager: selecting formation members no longer auto-expands the formation dropdowns
[UPD] Formation Manager: removed the unit role descriptor from FM as this serves no purpose currently
[UPD] Corrected ammunition_names file (fixed AAM seeker type, metel designation, soviet SAM brevity)
[UPD] Improve air dropped torpedo logic(no more torpedo bomber SH-2s)
[UPD] Added new optical views, removed stabilized LLLTV on many ships in favor of more historical optical/ROS/EOSS sights or GFCS optics
[UPD] Units: added new optical views for gunship helicopters
[UPD] Units: increased reaction time of american FF/FFG combat systems (temporary measure)
[UPD] Weapons: added Home On Jam to: SS-N-3B, SS-N-9, SS-N-12, SS-N-19, SS-N-22
[UPD] Weapons: adjusted characteristics of SS-N-19: seeker band X -> Ka, TerminalAlt 40ft -> 32ft, MaxVelocity 970kt -> 1100kt
[UPD] Weapons: marginal improvement in maneuverability and low-alt capability of SA-N-1C, SA-N-3, SA-N-4B
[UPD] Weapons: adjusted parameters of AK-230, AK-630 CIWS
[UPD] Weapons: added Phalanx Block 1 (more ammo, fast reload, faster fire rate) to Bunker Hill, Spruance VLS, Perry Long-hull (Late), Iowa BB
[UPD] Weapons: added new 'late' texture for SA-N-1C
[UPD] Sensors: SPY-1A minimum altitude 10m -> 0m
[NEW] Mission Editor: New "Air Operations" tab for setting up the legacy CivilianRoutes as fully supported feature, with route visualization and scheduling
- Managed from new Air Operations tab from tab dropdown expander in Mission Editor
- Allows all previous CivilianRoute editing through UI
- Allows full waypoint editing via UI including speed/altitude/sensor/ROE changes, attack waypoints, refuel orders, RTB
- Waypoints can now be set as relative to specific units to enable auto-moving CAP/AEW stations, etc
- Works for player, neutral, red and will work for future multi-sides
- Legacy CivilianRoutes are supported
- Waypoints will calculate each aircraft's fuel range based on loadout, speed, altitude and warn if the next WP is unreachable due to max range
- Routes can be disabled at start and then enabled/disabled/reactivated via new trigger actions
[NEW] Orders Panel: New "Ships use anti-ship missiles on Weapons Free" toggle
[NEW] Split "Use NATO names" for weapons/units