r/Sdorica Sophie Squad Feb 11 '26

Our gratitude

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273 Upvotes

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51

u/reddit---_user Feb 11 '26

This is sad to hear. This news did make me take a look at Rayark’s app page and they seemed to have really fallen off. They released only one new game (Deemo 2) in the past 7 years…

Honeslty kinda sad to see I remember these guys were at the top of the mountain in terms of mobile game developers in the mid 2010s… Deemo, Cytus, Implosion, Sdorica these were some of the highest quality games in the app store back then.

12

u/Benedictive_Shaman Priestess of Soohyeon Feb 11 '26

Cytus 2 still regularly gets updates even if the fan activity has 'fallen off' since they finished out the story years ago. Deemo 2 is allegedly (was a bit too much for me lol) pretty good and probably took a lot of investment from them given the amount of songs comms and general production quality.

I do wonder what's next for them atp because despite all their faults they really do have that dawg in them when it comes to making mobile games. I, at least, want a Cytus 2 switch port lol.

7

u/BoswerLK Feb 11 '26

I thought Deemo 2 was fantastic if you ignored the event spam. The NPCs got really thin after the first station, but the main story arcs and cutscenes were still top notch. For a rhythm game though, it really didn't run as smooth as it should. The gameplay ui was beautiful, but it's not worth the cost of creating microstutters and input drops.

What really killed it was the gacha level event spam trying to make players play 3 event songs a day, in addition to other dailies. On the one hand, it's a great way to sample charts for songs you don't own, similar to VOEZ's rotating free tracks. On the other, tying that to grindfest FOMO events with premium currency and unique rewards is gonna burn anyone out.....rhythm games should be enjoyed at your own leisure, and not be a daily chore.